Cultist Simulator

Cultist Simulator

View Stats:
LupisLight Sep 23, 2018 @ 9:46pm
Spider's Door treasures?
I already got the Way to the Peacock Gate, but how do I get to the Mansus screen where I can choose a treasure card from it? I tried giving it another prisoner like the first time I opened it, but it said it wasn't satisfied?

Also, having to give it a prisoner every time I try to open makes it almost more trouble than it is worth, given that I can' get a prisoner without gaining some Notoriety in the process..
< >
Showing 1-15 of 15 comments
King Banhammer Sep 23, 2018 @ 11:50pm 
It'll also take Lunatics, but those aren't a ton easier to get, really.
eva02soul Sep 24, 2018 @ 12:25am 
1 prisoner, one card pick. They're decent cards, but if you can consistentlt open the peacock door, it's probably better to do that.

Also, be careful that another verb like the hook verb doesn't show up while the door is processing, because they can magnet away your prisoner and you end up with nothing.
Last edited by eva02soul; Sep 24, 2018 @ 12:27am
LEN Sep 24, 2018 @ 12:32am 
Is it the door you use the mirror on and it breaks each time and you have to use a forge cult member and a bronze spitera to fix
GenericNPC1 Sep 24, 2018 @ 4:09am 
Originally posted by LupisLight:
I already got the Way to the Peacock Gate, but how do I get to the Mansus screen where I can choose a treasure card from it? I tried giving it another prisoner like the first time I opened it, but it said it wasn't satisfied?

Also, having to give it a prisoner every time I try to open makes it almost more trouble than it is worth, given that I can' get a prisoner without gaining some Notoriety in the process..

You can turn hirelings into prisoners, and then feed them to the Spider Door. That's the safest option there is, since Cult business isn't guaranteed success anymore. Alternatively, if you have a high level Lanter/Winter lore, you can try to drive a hunter insane to get what you need, but at the cost of some Fasination/Dread along with it.
LupisLight Sep 24, 2018 @ 9:43am 
Originally posted by eva02soul:
Also, be careful that another verb like the hook verb doesn't show up while the door is processing, because they can magnet away your prisoner and you end up with nothing.

Ah! THAT'S What must have happened! I must have missed that.

Originally posted by King Banhammer:
It'll also take Lunatics, but those aren't a ton easier to get, really.

Wait, I recall a warning that promoting Pawns can cause them to go insane. Is that another option for getting lunatics?
Last edited by LupisLight; Sep 24, 2018 @ 9:43am
Red Earth Sep 24, 2018 @ 10:43am 
I did not realize you could turn a hireling into a prisoner.
tolmontom Sep 25, 2018 @ 7:21pm 
Originally posted by LupisLight:
Wait, I recall a warning that promoting Pawns can cause them to go insane. Is that another option for getting lunatics?
I've promoted pawns and had some become interested in Moth. They get a timer before they go away.
Using the Spider's Door makes it tough to contain your noteriety, but we use the tools we have...
Last edited by tolmontom; Sep 25, 2018 @ 7:22pm
King Banhammer Sep 25, 2018 @ 10:22pm 
Probably the most reliable way to get lunatics is to get lantern-aspected hirelings and talk to them about cult business until they go mad.
Ramidel Sep 28, 2018 @ 5:18pm 
Or you can just skip turning them into lunatics and shove 'em in the cupboard.
King Banhammer Sep 28, 2018 @ 10:20pm 
Originally posted by Ramidel:
Or you can just skip turning them into lunatics and shove 'em in the cupboard.

as he said right in the opening post: he's trying to bypass that process and the Notoriety that comes with it.
LupisLight Sep 28, 2018 @ 10:58pm 
Actually, yeah, it turns out there is no way to get a prisoner without obtaining Noteriety in the process, as far as I know. Imprisoning anyone generates Noteriety.

As for lunatics, you either have to sacrifice your Lantern followers by talking to them about cult business, which always seems to generate Noteriety no matter what aspect the follower in question is (except Heart followers, since they absorb Noteriety instead), or drive your rival insane, which requires talking to them and thus getting Noteriety from that.

In summary:

The good news: Noteriety and the associated problems are fairly manageable since it is never generated randomly.

The bad news: Say goodbye to your pacifist run if you want to get through the Spider's Door. Intentionally driving someone insane can't really be counted as pacifist, if you ask me.

I personally use hirelings for prisoners; Those guys are mostly jerks and criminals anyway, right?

In any case, I finally realized I'd had a way to open the Peacock Door the whole time, rendering the problem moot...
eva02soul Sep 29, 2018 @ 6:29am 
There is one other point, which is that making disciples out of moth aspected pawns drives them insane. You got a period of them being lucid, then they turn into the lunatic card.
Red Earth Sep 29, 2018 @ 11:20am 
That's what heart followers do? I sent everyone out to see what they did but I guess I didn't have notoriety at the time so I didn't see any affect they actually had.
LupisLight Sep 29, 2018 @ 8:19pm 
Originally posted by Red Earth:
That's what heart followers do? I sent everyone out to see what they did but I guess I didn't have notoriety at the time so I didn't see any affect they actually had.

Yep, send a Heart follower out on cult business, and they will attract 1 random reputation card on the table. If that card is Noteriety, and the follower is successful, it will be destroyed! Otherwise you'll just get a Strange Rumor for the trouble.

Note you'll have to wait 60 seconds after starting the conversation with your follower, before the Noteriety is attracted; planning ahead and starting the conversation in advance can speed things up.
eva02soul Sep 30, 2018 @ 1:14am 
It's good to use in conjunction with painting, so that you can stack the field a bit on what's left to be taken.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Sep 23, 2018 @ 9:46pm
Posts: 15