Cultist Simulator

Cultist Simulator

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I need to eat corpses and lunatics.
Suffice to say, the Red Grail has blessed me, but by the looks of things I now need to start eating people who have gone mad, or if a bit easier, dead people.

Any reliable way to get hold of them?
Originally posted by Faey:
If I remember correctly, you can use any prisoner, not just lunatics or corpses. If this is the case, the most reliable method is get a hireling (Explore with Health or a Follower/Summon) and then Talk HQ with the hireling to imprison it. You could also just imprision generic pawns and stuff too if you want. Grail and Edge cult business can also bring back a prisoner.

If you need lunatics, lantern followers/disciples can go mad doing Cult Business: Augury. The moth generic follower will always go mad sometime after being promoted to disciple.

Corpses can be gained by killing a nuisense or hunter, or use winter cult business which results in a corpse as well.
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Showing 1-13 of 13 comments
CondoSlime Jul 11, 2018 @ 9:22am 
you can put your temporary headquarters in the talk slot to imprison your own cult members and hired hands.
The author of this thread has indicated that this post answers the original topic.
Faey Jul 11, 2018 @ 9:27am 
If I remember correctly, you can use any prisoner, not just lunatics or corpses. If this is the case, the most reliable method is get a hireling (Explore with Health or a Follower/Summon) and then Talk HQ with the hireling to imprison it. You could also just imprision generic pawns and stuff too if you want. Grail and Edge cult business can also bring back a prisoner.

If you need lunatics, lantern followers/disciples can go mad doing Cult Business: Augury. The moth generic follower will always go mad sometime after being promoted to disciple.

Corpses can be gained by killing a nuisense or hunter, or use winter cult business which results in a corpse as well.
Last edited by Faey; Jul 11, 2018 @ 9:28am
dornbeast Jul 11, 2018 @ 9:10pm 
For purposes of freshness, I find it's easier to keep a hireling on retainer (Talk to them about buying more time) until I get hungry.
Prometheus Jul 12, 2018 @ 2:52am 
Originally posted by dornbeast:
For purposes of freshness, I find it's easier to keep a hireling on retainer (Talk to them about buying more time) until I get hungry.
They last forever as a prisoner. When I am doing the end game push I just constantly send the summon I intend to use in the final ritual on explore and imprison every hireling.
Faey Jul 12, 2018 @ 11:57am 
Originally posted by Promethian:
Originally posted by dornbeast:
For purposes of freshness, I find it's easier to keep a hireling on retainer (Talk to them about buying more time) until I get hungry.
They last forever as a prisoner. When I am doing the end game push I just constantly send the summon I intend to use in the final ritual on explore and imprison every hireling.

Prisoners eventually die and become corpses.
Prometheus Jul 12, 2018 @ 11:34pm 
Originally posted by Faey:
Originally posted by Promethian:
They last forever as a prisoner. When I am doing the end game push I just constantly send the summon I intend to use in the final ritual on explore and imprison every hireling.

Prisoners eventually die and become corpses.
You say that like it matters when you are in the final stretch. The last times I did it a couple did die but didn't degrade to notoriety before I started the win ritual. Not that it mattered because if I am in the end game I have attained the means of dealing with the inspector anyways.
Faey Jul 13, 2018 @ 7:37am 
Originally posted by Promethian:
Originally posted by Faey:

Prisoners eventually die and become corpses.
You say that like it matters when you are in the final stretch. The last times I did it a couple did die but didn't degrade to notoriety before I started the win ritual. Not that it mattered because if I am in the end game I have attained the means of dealing with the inspector anyways.

I say it like your previous statement was incorrect. "They last forever as a prisoner" implies that prisoners don't have a timer.
Last edited by Faey; Jul 14, 2018 @ 10:10am
Astraea Jul 13, 2018 @ 11:55pm 
The problem is that if an investigator finds a corpse in your closet, they're usually not terribly impressed.

It's best to avoid imprisoning hirelings until you've got ambitions coming up.
SirusTheMadDJ Jul 15, 2018 @ 9:18am 
Originally posted by Raghnaill:
Suffice to say, the Red Grail has blessed me, but by the looks of things I now need to start eating people who have gone mad, or if a bit easier, dead people.

Any reliable way to get hold of them?

You have a few options, depending on your Cult size or needs.

1. Ask a Grail, Edge or Winter aspected follower to find a "willing" donator. This can result in you losing that follower should they fail, so use precaution. The state of said donator will vary depending on the aspect of the follower you choose to collect them, so pay attention to the wording in the message box. And of course, a five minute long stay in the Cupboard is more likely to have "the snack" at the right time as opposed to the minute you'd get from a....less fresh source...

2. Place a follower or hireling in the Cupboard. I'm sure they'll understand once the whole "screaming bloody murder" phase runs it's course. Naturally I'd prefer to use hirelings over your loyal followers as there's no shortages, but while this is certainly a lot "safer" than the first option, this is either throwing away funds or unique members. Naturally if you do need to box a named fellow, do so with a spare minion you aren't going to miss...

3. Inform an idealist Hunter about the Glory. The higher the "power" of Lantern Lore, the better. Of course, Grim hunters aren't viable for this, but you can turn someone into an idealist by either using Winter Lore on them first, or going straight for the Lantern lore. This comes at a price of Dread or Factination, so I'd say Winter into Lantern is the smarter "play" as the perils gained cancel eachother out fairly well. I'd also advise against doing this if there's a dispair or visions event playing, as you could be adding to your woes rather than removing them.

4. Sometimes an edge attack on a Hunter seems to capture them rather than kill them, but if you can talk them into the Cupboard, summoning one of the Manus's more colourful residents would certainly do the trick. I don't know if they're aware, but a failed summon doesn't actually seem to do anything other than "borrow" a card for a few seconds. I'd say take full advantage of this, but as it is a bug, I'd say it's better to call it quits and break the summoning off rather than trying to fight for control and failing. That's up to you though. Of course, the Hunter is still useful dead as they are alive, so either way it's two birds with one rather interesting stone...

Prometheus Jul 15, 2018 @ 5:49pm 
Originally posted by Faey:
Originally posted by Promethian:
You say that like it matters when you are in the final stretch. The last times I did it a couple did die but didn't degrade to notoriety before I started the win ritual. Not that it mattered because if I am in the end game I have attained the means of dealing with the inspector anyways.

I say it like your previous statement was incorrect. "They last forever as a prisoner" implies that prisoners don't have a timer.
Only if you have absolutely no familiarity with common english idioms. Do you develop an absolute fear of going outside when people tell you it is "hot as hell"?
Tito Bandito Jul 15, 2018 @ 8:25pm 
It sounds like you might be confused about what idioms are, Promethian.
DizzyLizard Jul 16, 2018 @ 1:23am 
best part about this game is taking the steam forum discusions out of context :D
SirusTheMadDJ Jul 16, 2018 @ 9:06am 
Originally posted by Promethian:
Only if you have absolutely no familiarity with common english idioms.

500 seconds may be one of the longest decay timers in the game, but that doesn't take into accout the random nature of the seasons. I'd rather be accurate than poetic when giving out advice, my friend.

As for needing to say three times that "you're at the end of the game so you don't care", I feel that you may not be starting to gain your chosen Marks until you know you can generate the needed power to "beat" the game. This is fine, but I think you're forgetting that those marks fade if you cannot meet the required resource to "gain" them in the first place. That, and the mere act of placing someone in the Cupboard generates notoriety, which could doom someone if they cannot deal with that at the time.

Of course, there's more than one way to deal with the resulting corpse outside of "dealing with the Hunter", as raising it using Knock, Winter and either Edge or Moth will prevent it being "noticed". But that's far easier and less impressive than telling the world "I can kill hunters easy", isn't it?

d=)
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Date Posted: Jul 11, 2018 @ 9:15am
Posts: 13