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If you need lunatics, lantern followers/disciples can go mad doing Cult Business: Augury. The moth generic follower will always go mad sometime after being promoted to disciple.
Corpses can be gained by killing a nuisense or hunter, or use winter cult business which results in a corpse as well.
Prisoners eventually die and become corpses.
I say it like your previous statement was incorrect. "They last forever as a prisoner" implies that prisoners don't have a timer.
It's best to avoid imprisoning hirelings until you've got ambitions coming up.
You have a few options, depending on your Cult size or needs.
1. Ask a Grail, Edge or Winter aspected follower to find a "willing" donator. This can result in you losing that follower should they fail, so use precaution. The state of said donator will vary depending on the aspect of the follower you choose to collect them, so pay attention to the wording in the message box. And of course, a five minute long stay in the Cupboard is more likely to have "the snack" at the right time as opposed to the minute you'd get from a....less fresh source...
2. Place a follower or hireling in the Cupboard. I'm sure they'll understand once the whole "screaming bloody murder" phase runs it's course. Naturally I'd prefer to use hirelings over your loyal followers as there's no shortages, but while this is certainly a lot "safer" than the first option, this is either throwing away funds or unique members. Naturally if you do need to box a named fellow, do so with a spare minion you aren't going to miss...
3. Inform an idealist Hunter about the Glory. The higher the "power" of Lantern Lore, the better. Of course, Grim hunters aren't viable for this, but you can turn someone into an idealist by either using Winter Lore on them first, or going straight for the Lantern lore. This comes at a price of Dread or Factination, so I'd say Winter into Lantern is the smarter "play" as the perils gained cancel eachother out fairly well. I'd also advise against doing this if there's a dispair or visions event playing, as you could be adding to your woes rather than removing them.
4. Sometimes an edge attack on a Hunter seems to capture them rather than kill them, but if you can talk them into the Cupboard, summoning one of the Manus's more colourful residents would certainly do the trick. I don't know if they're aware, but a failed summon doesn't actually seem to do anything other than "borrow" a card for a few seconds. I'd say take full advantage of this, but as it is a bug, I'd say it's better to call it quits and break the summoning off rather than trying to fight for control and failing. That's up to you though. Of course, the Hunter is still useful dead as they are alive, so either way it's two birds with one rather interesting stone...
500 seconds may be one of the longest decay timers in the game, but that doesn't take into accout the random nature of the seasons. I'd rather be accurate than poetic when giving out advice, my friend.
As for needing to say three times that "you're at the end of the game so you don't care", I feel that you may not be starting to gain your chosen Marks until you know you can generate the needed power to "beat" the game. This is fine, but I think you're forgetting that those marks fade if you cannot meet the required resource to "gain" them in the first place. That, and the mere act of placing someone in the Cupboard generates notoriety, which could doom someone if they cannot deal with that at the time.
Of course, there's more than one way to deal with the resulting corpse outside of "dealing with the Hunter", as raising it using Knock, Winter and either Edge or Moth will prevent it being "noticed". But that's far easier and less impressive than telling the world "I can kill hunters easy", isn't it?
d=)