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Or make it a choose your own adventure thing. So, like, you put in two lantern, and you get a 'Contemplating the Lantern' card, which you dream on to enter the manse and try to learn a lesson about the lantern aspect.
Basically, if it's going to be long, make it interesting. If it's not going to be interesting, don't make it long.
This is not true though.
If you want to get high level lore you need to either combine lore or get high level books.
The latter requires high level expeditions which in turn require high level Secret Histories lore.
And although rewards from expeditions are random, once you run out of them and can only repeat the last one for that level you will get diminished returns in my experience.
I heard that Followers are not endless which sucks btw with 6 billion peoples on the planet you should think that you can use up a few of em before running out and the Book store is closed on me on me since i bought them all.
Are there alway Expeditions and books coming in or do they run out eventually too?
Also i do know that some things that should only exist once drop double and then it gets deleted. But is that true for rites and other things too? Or can i trap myself that way too?
There's a finite number of books, but that number is high enough that you probably won't run out unless you go completely crazy with lore conversions or the Rite of the Watchmen's Sorrow. I recommend never using that rite at all.
That's fine if you have the answer to the stag door's riddle.
If you get unlucky like me you can repeat the same low-paying expeditions over and over hoping that the meager spoils will grant you the one specific card you need - or you can grind lore up and go on higher level ones.
The same goes for your cult. If you get unlucky and don't get high enough lore cards to upgrade your followers to a disciple you will be having problems on expeditions.
And you should be able to get access to some basic summoning just from the bookstore and the auction house, I believe? Or you can use hirelings. Just grind out a bunch of Histories at any specific level, assemble a team of hirelings and whatever you can summon, then shove them through it over and over until you have everything.
I think you are underestimating the RNG involved in expeditions, books etc.
I had spent like five hours with a fully operational cult that could take any expedition and challenge without a problem but just never got the specific lvl 6 heart lore I needed. Since conversion was bugged I could do nothing but wait.
By the time I managed to get through the stag door I have already went to the highest level expedition. I was almost ready for ascension.
Either you need to mitigate RNG behind the scenes so if something specific needs to be rolled it happens quickly 2-3 expeditions TOPS, or the process of avoiding RNG (in this case combining/subverting lore) needs to be an equally valid option.
Since there is so much BS with option 2 and option 1 RNGesus can just say F you in particular. Then there is a bad game design element in play and is valid to complatin about it till its addressed.
It seems to me like the lore transmutation system already in place would solve exactly the problem OP has with passing that (first) door.
Because specific dream locations consistently yield incantations of specific aspects, that already serves as your garanteed mid-game access for ie. cultist promotion.