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Another source of erudition, however, is beyond the white gate, if you can figure out how to get there. Not reliable at all though, only happens once in a while.
Also, summons are very useful for dealing with Expeditions, as they usually have 8+ in two Aspects. A couple recipes in spoilers below if you're interested.
Lantern 6, Edge 2, Knock 2
Grail 6; Moth 2; Knock 2
-Begin by studying Reason and exploring the White Door (always visit the Sage Knight) in your dreams simultaneously. Repeat until you get an Erudition draw from the Mansus, make sure your Studying is always simultaneous with your dreaming.
-Once you get those two draws, keep dreaming and studying, and then turn in all four of your patrons. They will not give sure-fire Erudition drops, but basic math dictates you should usually get two each cycle.
-Immediately start work on another commission for an extra draw. You should have time to complete just one before the Erudition burn-out catches up with you. You can also visit the Cabaret as well if you feel like it, although personally all the Notoriety draws you may get will be tedious to deal with.
You still need to get lucky to get all the draws you need, but there are now at least multiple, reliable, largely safe draw opprotunities. This makes it possible to grind Reason up infinitely along with Health and Passion.
It's definitely trickier than Passion and Health, though.
I don't think it's a cointflip. I think grail, moth, and heart yield glimmer, while the remainder yield erudition. So two of the patrons will always yield erudition, one of the patrons will yield glimmer 1:2 times (i.e. Count) and the other (i.e. Mme B.) will yield glimmer 2:3 times.
For building up Erudition Lesson Learnt, another trick is talking to Sulochana. You can add essentially any card to her after using the talk action, thus you can effectively hold cards that have decay timers. This is a fairly easy way to extend the life of you other cards, if you don't need the talk action available.
Regarding lore addition/subversion
I usually have my commissions ready so I can draw two eruditions or two glimmers. You only need up to 3 to subvert or advance the lore. This makes the odds of you needing three eruditions or three glimmers 1:32. Even so, I think completing 2/3 will still give you a 70% chance of success, so I don't ever really plan on needing 3 of Erd or Glm. It's just adjusted 1:74 fail that you have to accept.