Cultist Simulator

Cultist Simulator

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Triphemia Jun 2, 2018 @ 12:37pm
Exploit or Intended? Holding cards away from magnets
So I just realized that if you've got a card that's going to be magnetized (for instance, a Fascination card when you have that box that will kill you with 3 Fascinations), you can keep it out of the box by picking it up and holding it in your hand (that is, clicking and holding on it), and if you need to do something else, you can pause, do whatever, pick it back up and unpause, until you're out of danger.

Of course I'm very glad to be able to do this. And it isn't exactly an "I win" button since you can only hold 1 card at a time. I have to wonder, though, whether it's entirely cricket. Can we get a ruling?
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Showing 1-15 of 16 comments
Cpl. Spellguru Jun 2, 2018 @ 12:41pm 
I'm officially asking the devs to never ever fix this, if this truly is a thing.
Faey Jun 2, 2018 @ 12:41pm 
I think it counts as an Exploit. Also sticking something in a slot halts it's timer, even if the task isn't/can't be started.
Triphemia Jun 2, 2018 @ 12:46pm 
Stopping the timeout on a card by parking it in a box you don't intend to use it in doesn't bother me as much, somehow. We're cult leaders, we're supposed to be using our wits to some extent. The holding-in-hand thing feels way more like an unintended interface issue, somehow, although I'd like to keep it.
InstableMonster Jun 2, 2018 @ 12:51pm 
I am now imagining the cult leader yelling on top of the church 《 YOU CANT TAKE ME TO TRIAL IF KEEP THE EVIDENCES YOU FOUND IN MY HANDS 》 then evidently he proceeds by chanting the appropriate rites 《 Trolololo lololo lolol..》
Last edited by InstableMonster; Jun 2, 2018 @ 12:51pm
SapphosRoommate Jun 15, 2018 @ 6:51am 
Did they fix this? Because it's never worked for me. Magnets will rip cards right out of my hands, which is annoyingly disruptive when, say, I'm trying to paint and the investigator takes the mystique I was about to use.
NewPJzuza Jun 15, 2018 @ 6:52am 
Originally posted by Man Eating Llama:
Did they fix this? Because it's never worked for me. Magnets will rip cards right out of my hands, which is annoyingly disruptive when, say, I'm trying to paint and the investigator takes the mystique I was about to use.
No. It is still working. This exploit.
InstableMonster Jun 15, 2018 @ 7:04am 
Originally posted by Man Eating Llama:
Did they fix this? Because it's never worked for me. Magnets will rip cards right out of my hands, which is annoyingly disruptive when, say, I'm trying to paint and the investigator takes the mystique I was about to use.

pause the game if you dont want magnets to pick up cards while you are setting up
EllyBeeShaped Jun 15, 2018 @ 9:14am 
I do not believe it's an exploit. You can only protect one card, so it's only marginally helpful in edge cases, it requires that you be constantly vigilant about not putting it down while the game is unpaused, visiting the Mansus will cause you to drop the card and force you go give it to the magnet, and it's -annoying to have to do-.
Top Pomeranian Jun 15, 2018 @ 9:24am 
I don't like this, and I don't think it should be possible.

However, in regards to being able to keep cards timers from ticking down by dropping them in a slot - I like it as a mechanic but not the way it currently works.

It is horrible when some plan to study lore, or up your vitality or whatever falls apart because a card decays a second too early. Some cost to add a few extra seconds to a single card would be nice - maybe a couple of funds, or reason/passion, or spintra depending on the card.
SapphosRoommate Jun 15, 2018 @ 2:55pm 
Originally posted by Cash.net NewPJzuza:
Originally posted by Man Eating Llama:
Did they fix this? Because it's never worked for me. Magnets will rip cards right out of my hands, which is annoyingly disruptive when, say, I'm trying to paint and the investigator takes the mystique I was about to use.
No. It is still working. This exploit.
Hm. Maybe autosave was making me drop cards, then.
xenxander Oct 27, 2020 @ 8:07pm 
This has been fixed. You can no longer hold cards to prevent magnets from taking them.
Go on, try it.
[FR] Genroa Oct 28, 2020 @ 1:26am 
It can enabled or disabled using the worm/bird setting.
ytivarg Oct 30, 2020 @ 7:11pm 
Originally posted by FR Genroa:
It can enabled or disabled using the worm/bird setting.
When a bug becomes a feature
lyzjel Jul 15, 2023 @ 3:40am 
Originally posted by Top Pomeranian:
I don't like this, and I don't think it should be possible.

However, in regards to being able to keep cards timers from ticking down by dropping them in a slot - I like it as a mechanic but not the way it currently works.

It is horrible when some plan to study lore, or up your vitality or whatever falls apart because a card decays a second too early. Some cost to add a few extra seconds to a single card would be nice - maybe a couple of funds, or reason/passion, or spintra depending on the card.

Tbh I feel like there's alwaysa high cost. I pause the game all the time - to read but also for maximum optimalisation. Both holding a card, and freezing the timer in a slot, cost up to more that a minute sometimes of waiting, to safely put down / actually put that verb to use. It's a whole 60-90s when I either can't use the mouse and I lose other on going processes, or I can't efficiently use a verb. To me, cost in money would be much more painless than cost in the lost time and other processes.
Also what people mean by saying you can pause the game and put the card down? Did it worked like this before? If there's a magnet, it will pull the card even on paused.

Sorry to warm up this old thread, but what is time and space.
Nakos Jul 17, 2023 @ 2:23am 
Originally posted by lyzjel:
Also what people mean by saying you can pause the game and put the card down? Did it worked like this before? If there's a magnet, it will pull the card even on paused.

Yes, it used to work like that. Magnets didn't act on cards when the game was paused.

But as xenxander said, it was fixed/adjusted to work as it does now several years ago.
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