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pause the game if you dont want magnets to pick up cards while you are setting up
However, in regards to being able to keep cards timers from ticking down by dropping them in a slot - I like it as a mechanic but not the way it currently works.
It is horrible when some plan to study lore, or up your vitality or whatever falls apart because a card decays a second too early. Some cost to add a few extra seconds to a single card would be nice - maybe a couple of funds, or reason/passion, or spintra depending on the card.
Go on, try it.
Tbh I feel like there's alwaysa high cost. I pause the game all the time - to read but also for maximum optimalisation. Both holding a card, and freezing the timer in a slot, cost up to more that a minute sometimes of waiting, to safely put down / actually put that verb to use. It's a whole 60-90s when I either can't use the mouse and I lose other on going processes, or I can't efficiently use a verb. To me, cost in money would be much more painless than cost in the lost time and other processes.
Also what people mean by saying you can pause the game and put the card down? Did it worked like this before? If there's a magnet, it will pull the card even on paused.
Sorry to warm up this old thread, but what is time and space.
Yes, it used to work like that. Magnets didn't act on cards when the game was paused.
But as xenxander said, it was fixed/adjusted to work as it does now several years ago.