Cultist Simulator

Cultist Simulator

View Stats:
Gared Jun 1, 2018 @ 11:36pm
Detective gameplay lacks mechanic
So, I've just put the first culprit behind bars ..
I've managed to get some more money after that by working with evidence, but now the old evidence is gone too

What do I do now? Detective got suspended because he doesn't show up for work.. because there is noone to hunt

What, he's supposed to find other work now?

I was so looking forward to balancing between shady cultist stuff and hunting down others
Looks like it's just not possible to continue after you run out of culprits to catch


If so, can I talk to the first culprit to get more occult information from them, before damning them with evidence? So far talking produced nothing fruitful

And so far Detective work is such an easy win, because after catching the one and only cultist you ask for promotion and retire

The game can benefit so much from Detective and Bureau expansion
Last edited by Gared; Jun 1, 2018 @ 11:39pm
< >
Showing 1-15 of 26 comments
love Jun 4, 2018 @ 6:44am 
Bump, this is serious.
Zorlond Jun 4, 2018 @ 6:46am 
Apparently getting fired from your job is required for the Detective. *shrug* Doesn't make any sense to me either.
Arsonium Jun 4, 2018 @ 8:03am 
Originally posted by Zorlond:
Apparently getting fired from your job is required for the Detective. *shrug* Doesn't make any sense to me either.
It isn't required, you can get a cult running while not using damning evidence and only searching with single tentative evidence (even if refreshing timer is a bug that will be fixed you can just leave suspect alone to get a new one). But I definitely expected more, like being able to get new suspects or even blaming hunters. They can craft evidence on someone working in bureau, so why can't you?
Jules Jun 4, 2018 @ 12:42pm 
I was wondering about that too, i just started my second game as a detective. Maybe the entire point of it is that you as a player decide to ditch the repetition of your work, diving into the mystery of leading a cult, the detective being a narrative tool rather than a mechanical element.
kaibarnard Jun 4, 2018 @ 12:50pm 
Certainly something they could consider - could be an interesting angle having to balance it jsut so
Solas Irae Jun 4, 2018 @ 12:57pm 
I agree, I see two possible routes for this
Either, working for the burea against cult activity (would be a fun change of pace)
or
Using the burea to further your cult
InstableMonster Jun 4, 2018 @ 1:19pm 
Originally posted by Totally Not Alpharius:
I agree, I see two possible routes for this
Either, working for the burea against cult activity (would be a fun change of pace)
or
Using the burea to further your cult
I hope they go and expand the work you can do for the bureau, since they plan on adding more legacies, it might be worth the development time if they end up making multiple legacies for it ? detective, hunter and I don't know what else
Solas Irae Jun 4, 2018 @ 1:22pm 
Originally posted by InstableMonster:
Originally posted by Totally Not Alpharius:
I agree, I see two possible routes for this
Either, working for the burea against cult activity (would be a fun change of pace)
or
Using the burea to further your cult
I hope they go and expand the work you can do for the bureau, since they plan on adding more legacies, it might be worth the development time if they end up making multiple legacies for it ? detective, hunter and I don't know what else

Would be cool, however I hope they focus on adding more "simulator" elements to the game at some point.
Solas Irae Jun 4, 2018 @ 1:24pm 
Originally posted by InstableMonster:
Originally posted by Totally Not Alpharius:
I agree, I see two possible routes for this
Either, working for the burea against cult activity (would be a fun change of pace)
or
Using the burea to further your cult
I hope they go and expand the work you can do for the bureau, since they plan on adding more legacies, it might be worth the development time if they end up making multiple legacies for it ? detective, hunter and I don't know what else

Now that I think about it, a Hunter going rouge would be a cool idea
DaetherX Jun 4, 2018 @ 1:43pm 
Originally posted by Totally Not Alpharius:
I agree, I see two possible routes for this
Either, working for the burea against cult activity (would be a fun change of pace)
or
Using the burea to further your cult

On the game I started as a detective, the first option never occured to me lol.
I was like... "Get a paycheck and destroy evidence against my cult, great!"
Two minutes later: Fired! Um... what? I went to my job ASAP every time. There was nothing for me to do as a detective in the first couple minutes of the game. Come on.

But, yes this character has great potential.
I hope that potential realized and implemented.


Originally posted by Totally Not Alpharius:
Now that I think about it, a Hunter going rouge would be a cool idea

*gruff voice*
In A World...
Last edited by DaetherX; Jun 4, 2018 @ 1:45pm
bridgeofblues Jun 4, 2018 @ 2:44pm 
The thing is though you’re not supposed to keep playing is the detective. You have really two options you go to the Darkside and let your desires overwhelm you or you solve the case and use the favor if you rise higher landing the minor victory. This game is cultist Simulator after all.
Epsilon Rose Jun 4, 2018 @ 3:31pm 
Originally posted by Totally Not Alpharius:
I agree, I see two possible routes for this
Either, working for the burea against cult activity (would be a fun change of pace)
or
Using the burea to further your cult
That actually presents three really interesting options:

  1. Use your position in the buero to help your own cult by doing things like getting leads from your contacts as a detective, hiding evidence of your own activities, and impeding rival cults.
  2. Subvert the buero into becoming your cult, allowing for a much more difficult path and later establishment than most options, but a larger payoff with potentially different enemies in the long run.
  3. Ditch the cultist thing and actually become a detective in earnest. From what I've seen, a lot of the same mechanics and considerations could apply to someone rearching the occult to stop it, but I'm not sure what the end game would actually look like.
Solas Irae Jun 4, 2018 @ 3:33pm 
Originally posted by Epsilon Rose:
Originally posted by Totally Not Alpharius:
I agree, I see two possible routes for this
Either, working for the burea against cult activity (would be a fun change of pace)
or
Using the burea to further your cult
That actually presents three really interesting options:

  1. Use your position in the buero to help your own cult by doing things like getting leads from your contacts as a detective, hiding evidence of your own activities, and impeding rival cults.
  2. Subvert the buero into becoming your cult, allowing for a much more difficult path and later establishment than most options, but a larger payoff with potentially different enemies in the long run.
  3. Ditch the cultist thing and actually become a detective in earnest. From what I've seen, a lot of the same mechanics and considerations could apply to someone rearching the occult to stop it, but I'm not sure what the end game would actually look like.

That sounds even better tbh
CelestialSlayer Jun 4, 2018 @ 3:39pm 
Originally posted by bridgeofblues:
The thing is though you’re not supposed to keep playing is the detective. You have really two options you go to the Darkside and let your desires overwhelm you or you solve the case and use the favor if you rise higher landing the minor victory. This game is cultist Simulator after all.

This. The clue is in the game title and the fact that the story about the detective is that he goes to the darkside. You can get another job, but he wouldn't last two minutes in the bureau running a cult. Bloody hate the bureau.
Xenu's Paradox Jun 4, 2018 @ 5:03pm 
Originally posted by Zorlond:
Apparently getting fired from your job is required for the Detective. *shrug* Doesn't make any sense to me either.

"Congratulations, you've caught a bad guy! Apparently there aren't any more in this entire city, so there's nothing else for you to do."

Originally posted by bridgeofblues:
The thing is though you’re not supposed to keep playing is the detective. You have really two options you go to the Darkside and let your desires overwhelm you or you solve the case and use the favor if you rise higher landing the minor victory. This game is cultist Simulator after all.

The narrative doesn't really justify becoming a cultist though, unless you talk to the suspect and convert them into an ally. Which I think is only possible if you use lore (not sure).

Really, the detective story feels half-finished. Not in the sense that it's less impactful than the others (they're all pretty much just early game experiences and then it's all homogenous) but in the sense that the dots don't really connect unless you go for the minor victory.

Like, OK. You have this sealed file, you give in to temptation and read it, then you start dreaming again. And then... you immediately start buying creepy old books and found a cult. Makes sense for the Aspirant after studying the bequest, makes sense for the BYT after reading papa's journal, but the Detective is repulsed by the file, and he's already read it. Why does he suddenly break bad on re-reading it?
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Jun 1, 2018 @ 11:36pm
Posts: 26