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Báo cáo lỗi dịch thuật
- Lazy Time bug is now fixed - Time Passing should grab funds again.
- The Deeds of the Scarred Captain and The World Does Not Weep can now be translated into English
- some unglamorous typos
- Linux save bug *may* be fixed if you launch from Steam; if not, try setting LC_ALL=C %command% in the launch arguments (thanks eraveline for identifying this)
- more content at Glover & Glover. Grapple with the notorious Mr Alden, and rise even higher in the organisation. (You'll see some of this only in new games.)
- buncha tiny fixes to books and languages.
- flickering issue fixed, hopefully
- greedy slots now have visible greedy magnets
- prisoners now decay to corpses, restlessness now becomes dread
- Expeditions and Rites have an extra wide window, to display aspects in a more civilised way
- decks now have descriptions and labels
- numerous tweaks to early-game hints and extra interactions
- it is possible again to heal with Funds
- upgrading Health, Reason and Passion now works very differently
- it's much easier to gain Vitality
- Skills are available; currently, you can use Strength if you want to work out in the open air
- Opium can now cause sickness and despair, but also bring Glimmering
- You now create Cults by talking to an Acquaintance, not by talking with Reputation. Creating a Cult is slightly more involved, and you can't have a cult with only you as a member.
- The Season of Ambitions now inspires clues, hints and restlessness if you're not on the Ascension path yet.
- Quality of life: You can drop cards directly on to tokens with are running, if they have an empty ongoing slot.
- Performance: you should see a performance update from some rework Martin's done on the zoom. Please let us know!
We're away for a couple of days, but support@weatherfactory.biz is always listening.
- You can no longer try to recruit a Detective as your first cult member.
- Magnet slots should no longer lurk invisibly after their time is up.
- Dropping a card directly on to a token should work again.
This is quite a significant one:
- Exploration verb will now only accept cards with relevant aspects. I'm going to add similar filtering to other verbs. This will add guidance, and still allow lots of experimentation, while ruling out things that just aren't supposed to work.
- Exploration completely overhauled; all of Passion, Reason and Health have some extra uses now.
- Thugs can sometimes be temporarily hired to do dirty work (and their contracts extended if you're not done with them)
- I've implemented the use for Peculiar Rumours
- I've added a temporary location that is sometimes available through Exploration
- I'm adding some additional hidden interactions
- whoops, vaults briefly weren't locations and couldn't be explored
- Acquaintances are no longer recruited with Reputation; you just need a little bit of the right aspect.
- the game now longer looks weirdly dark
- All verbs bar Study now limit which cards can go into them, greatly reducing trial and error.
- I've moved Acquaintance and Patron recruitment back into Talk, after our House Skintwister pointed out that this bottlenecks exploration
- lots of tweaky changes to slots and verbs and clues, especially Expeditions and Commissions
- Rites are now found in books! I am 80% certainty going to be removing the hinky Rite research for launch.
- Timers run down on cards in results. Summer's over, folks. (I'll add new sources for timed resources as part of the balancing process, but this is how it's going to be.)
- Early Night no longer gives Vitality, but can have other benefits.
- You can now sell unwanted tools and texts at Oriflamme's. There is an unintentionally hilarious graphical effect that occurs sometimes, which I'm leaving in.
- You can sell Spintria, again (at Oriflamme's)
- Added clues about rite / summoning use to various snippets of lore.
- Rituals are now always referred to as rites. It saves two characters and is consistent.
- Various bug fixes and balance nudges
- The Detective legacy is now sometimes available.
- There's another minor ending available for Detectives.
- Dread is now removed, not transformed to Reason, by Contentment
- Ferninshun of Oreol no longer crashes the game.
- If you never show up to work, there are now consequences.
- LOTS more Expedition text. The rest will probably go in today.
- Noonstones no longer open the Peacock Gate.
- Translation mechanics have been reworked - the UI is much nicer now.
- Unique cards should no longer be drawable from decks if they're already in the game. (There is a rare circumstance where they still will, but we'll squash that.
- When you START a verb while paused, the countdown now shows.
- closing Options doesn't unpause the game.
- Countdown numerals are monospaced to avoid jitter.