Cultist Simulator

Cultist Simulator

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klauric_96 Feb 27, 2018 @ 10:51am
'Talk' action not appearing in physician legacy
I've died and chosen 'physician' as a legacy a few times, and the 'talk' action doesn't seem to be appearing. It usually appears quite early on in the game regardless of your legacy (which makes sense since you need it to form your cult and do a bunch of other important stuff). But as a physician I've managed to get fairly far in the game (even finding patrons like Mme Bechet) without it spawning. Any ideas how to get it (or could this just be a bug)?
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Showing 1-12 of 12 comments
adestally Feb 28, 2018 @ 4:40am 
Hey, I was having this problem myself. There should be a reoccuring verb that sticks around, the description implies that it will consume what you place in it. If you burn a reason, it gives you a few items and generates the Talk verb :)
Lt. Mike Jun 3, 2018 @ 4:53am 
I have found the same - I am playing my second game as the physician but after a few hours I still have no Talk verb. I don't understand your advice Adestally, how do I "burn a reason"?
Lt. Mike Jun 3, 2018 @ 4:58am 
Adestally is right, there's a verb with an icon of a fishhook on red called "Belief?" which I'd been ignoring, assuming it to be one of those that gobbles up bad cards as a threat. As Adestally says, I have now realised that I hold the key to wisdom... and the cost to my own powers of reason was small enough...
Foolswalkin Jun 3, 2018 @ 8:13am 
It also gives you Passion, which makes you into a human being! How nice.
Trebuchette Jun 17, 2018 @ 11:28pm 
Originally posted by adestally:
Hey, I was having this problem myself. There should be a reoccuring verb that sticks around, the description implies that it will consume what you place in it. If you burn a reason, it gives you a few items and generates the Talk verb :)

Thanks! :steamhappy:
Wrong Homer Feb 26, 2023 @ 9:50am 
holy heck just found this 4 years later and I was so deep in my physician run I'd developed my own passion through finding glimmerings on the street and completed the abandoned hospital with no talk verb. thought I was bugged out and just wanted to see where it went
DarkestCat1d4 Mar 4, 2024 @ 10:07pm 
big thanks, I got like super far also with no talk lol
Gilmoy Mar 5, 2024 @ 3:34pm 
From my Literate Sheet of interactions, a normal game starts as follows.
Underlined means narrative event, which are scripted one-shots, not from RNG.
  1. At start of game, unlock Work, your sole card is Another Shift at the Hospital
  2. Work: Another Shift at the Hospital adds Recall my Dreams
  3. Recall my Dreams unlocks Dream, adds A Change in the Air
  4. A Change in the Air expiration adds A Bequest Arrives
  5. A Bequest Arrives expiration unlocks Study, adds A Bequest
  6. Study: A Bequest adds Notes on a Possible Collaborator +3 others
  7. Study: Notes on a Possible Collaborator adds An Acquaintance
  8. An Acquaintance expiration unlocks Talk, adds your 1st Acquaintance
So Talk is gated behind (a sequence of) all-narrative events.
If you're in any game mode that omits any narrative from that chain, I guess it breaks.

I suppose Physician mode simply doesn't give you A Bequest.
What do you get instead of that?

Conjecture 1: Every Legacy has its own narrative script :steamfacepalm:
Then a dev must have meant for Physician to win without Talk.

Conjecture 2: Other legacies omit a different verb each?
Last edited by Gilmoy; Mar 5, 2024 @ 3:35pm
Ten4 Mar 9, 2024 @ 10:21am 
I think it unlocks once you find you're first hanger-on or first aquainist. When you completed the abandoned hospital were you just you monsters/hiring on the expedition?
Dragonlord Freya Jul 8, 2024 @ 12:44pm 
I'm still having this issue myself. I'm a few hours in with full health but I still have no reason or talk and I can't figure out how to get the talk verb.
Sneedster Jul 10, 2024 @ 5:26pm 
Six years later, I have found this after playing for two hours and clearing the book shop
Last edited by Sneedster; Jul 10, 2024 @ 5:27pm
Mon3tr Jul 18, 2024 @ 4:29am 
Originally posted by adestally:
Hey, I was having this problem myself. There should be a reoccuring verb that sticks around, the description implies that it will consume what you place in it. If you burn a reason, it gives you a few items and generates the Talk verb :)
thanks bud but like...how do you burn a reason?
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