Cultist Simulator

Cultist Simulator

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Recruit new followers?
How on earth are we supposed to recruit new followers? I have the lore and the acquantaince but none of the cards that highlight when I click trappings work. What gives?
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Showing 1-13 of 13 comments
Originally posted by Maina:
You don't need trappings. They're optional. Read the descriptive text.

You need enough Aspect related to your Cult. For an Acquaintance, it's something like one or two. You can get that Aspect through either Lore or Trappings or both, but you don't need both.

Ok, and how do we track how many aspects we get?
Right, but it just gives this line up of symbols at the bottom without explaination. It doesn't say which ones are still needed and which ones are fulfilled.
Last edited by James Finn (reformed¿); Jun 2, 2019 @ 5:16pm
God, dude, no need to be a ♥♥♥♥ about it. The game's a tad more cerebral than you make it out to be. Didn't realize the community for it was so passive aggressive.

There absolutely is a need to clarify the mechanic further because when I put an acquaintance in the slot, it only shows a long line of symbols, not what I'm missing or adding. I have the cards matching symbols so I clearly have your "one" but it still won't let me start. So clearly something else is missing.
Last edited by James Finn (reformed¿); Jun 2, 2019 @ 5:08pm
Maina Jun 2, 2019 @ 5:10pm 
You know what, no. I walked you through step-by-step, and all you did was complain about how hard basic reading is then swear at and insult me. Pass.
Originally posted by Maina:
You know what, no. I walked you through step-by-step, and all you did was complain about how hard basic reading is then swear at and insult me. Pass.
Are you serious? Read your answers. I mean, you've deleted them all so I guess you're innocent now. You didn't walk me through step by step. You gave a vague one line about how the aspect will be automatically explained. Your initial answer was helpful, but you got evasive and condescending with the rest of it. You didn't have to drop that line about my brain being too weak to understand the game. Go ahead and pass; the problem doesn't lie with me.
Last edited by James Finn (reformed¿); Jun 2, 2019 @ 5:20pm
You have to figure it out, dude.

If you want someone to give you all the answers, you're missing the point of the game. The game is about discovery.
Maina Jun 2, 2019 @ 5:18pm 
Originally posted by James Finn:
Originally posted by Maina:
You know what, no. I walked you through step-by-step, and all you did was complain about how hard basic reading is then swear at and insult me. Pass.
Are you serious? Read your answers. I mean, you've deleted them all so I guess you're innocent now. You didn't walk me through step by step. You gave a vague one line about how the aspect will be automatically explained. Your initial answer was helpful, but you got evasive and condescending with the rest of it. Go ahead and pass; the problem doesn't lie with me.

Heaven helps those that help themselves, buddy. If you're going to ask for help, be willing to put in some basic work and not make the person helping you do it for you.

Also it wouldn't hurt to show the slightest bit of gratitude when someone volunteers a portion of their day to help you with a problem instead of insulting them because they didn't help you exactly the way you wanted.
Originally posted by No Limit Soldier:
You have to figure it out, dude.

If you want someone to give you all the answers, you're missing the point of the game. The game is about discovery.
Naw I get that. But there are cards with aspects that don't work in slots that ask for those aspects. The game appears more like you should be discovering lore, not mechanics. I'm merely trying to understand the mechanics so I can delve deeper into the story and quit wasting my time playing guess-and-check with cards that read like they should work but don't.
cswiger Jun 2, 2019 @ 5:33pm 
There is a "Game Mechanics" section and a Beginner's Guide on the wiki here:

https://cultistsimulator.gamepedia.com

It was more fun to figure most things out for myself, but looking into the Talk verb in detail on the wiki will disclose everything, or the Follower section:

https://cultistsimulator.gamepedia.com/Follower
Originally posted by cswiger:
There is a "Game Mechanics" section and a Beginner's Guide on the wiki here:

https://cultistsimulator.gamepedia.com

It was more fun to figure most things out for myself, but looking into the Talk verb in detail on the wiki will disclose everything, or the Follower section:

https://cultistsimulator.gamepedia.com/Follower
Thank you, kind sir
Maina Jun 2, 2019 @ 6:38pm 
Originally posted by James Finn:
You didn't have to drop that line about my brain being too weak to understand the game.

You know, just because I deleted my posts due to your obvious lack of appreciation of them doesn't give you license to edit in complete lies about things I never said. What a class act you are.
svenpepper Jun 16, 2022 @ 6:56am 
Originally posted by Maina:
Originally posted by James Finn:
You didn't have to drop that line about my brain being too weak to understand the game.

You know, just because I deleted my posts due to your obvious lack of appreciation of them doesn't give you license to edit in complete lies about things I never said. What a class act you are.

This thread was actually really helpful and I appreciate the person asking the question. You really come off as a jerk.
Echidna Jun 20, 2022 @ 3:35am 
For future reference: You put your cult card into a Talk verb, that'll open new slots in that verb. In second slot you put a guy you want to recruit, in third slot you put a piece of lore of the same aspect as your cult. If that's not enough, you put anything that can go into Trappings slot to add to that aspect.
You can see aspects of a card when you click on it. Aspects are the little symbols at the base of the tooltip. You can hover or click on them too to see what they are about.

This is a purely mechanical hurdle that one can just forget after not playing the game for a couple months.
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Date Posted: Jun 2, 2019 @ 3:49pm
Posts: 13