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I've played the game twice, and died twice, the first time from hunger I think? I don't know for sure, and the second time I have no idea how I died, the blurb said something about going to an attic. I am totally lost as to what to do with this game.
This game is not user friendly at all. We are a lot like you, struggling to play it. And dev are not ready to do anything to fix that.
As far as I can tell, the whole game is a dead end. Rites, the Mansus, and actually having a cult with more than a single member are all off the table.
It looks interesting, it really does. There's just no way to actually DO anything.
I do hope that the challenge of figuring things out will not be frustrating, or failing that, at least that someone out there will have uploaded a "for dummies" guide :P
I would have an idea for example of giving more importance to the map and putting some strategy. for example, one could put a legacy of a character with the grail principle that can feed on the blood of the pursuers to renew the years or even a principle of the forge where it is possible to create the years.
this is because the gamplay would ultimately be longer and more strategic than the inheritance of the blade for example it could be placed sideways and seen in the foreground by clicking on it on the map you could place specific markers like monopolies on the various locations, houses or cult activities that remain permanent.the ultimate goal of the game can be both to open a seat of worship on each city on the map and to rout the enemies. what an ascent. by exploring places and crafting certain items.
what do you think developers?