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WTF.... ok thats simple ^^
But if you don´t know.... xD
Thanks. :)
ahm.... but it not works really well....
If the Named Hero is exploring, you can grab the islands.... if only the normal flying Units do the exploration, it brings nothing..... :/
And you can´t give the command explicite to him. Or is there a way to ?
You probably mean magic range - note that when you select a spell from the bottom middle menu you can see a blue circle around the castle - this is your magic range. And it looks like that:
https://youtu.be/MNX4kZ5IG-k?t=123
"Named hero" ;-) has a rare elven skill that gives him his own small magic range - so you can cast spells next to him. The range can be increased in several ways:
1. By improving the castle
2 by building a magic tower on the edge of the castle's range (the one from which you can recruit mages)
3. by gaining a magic tellurion - such an artifact protected by spirits of mages
4. And my favorite way - a little bit more advanced - mages tower on a separated island connected to the "mainland" by the Gates of Thyr with renewal (from Patchs of Progress)
https://youtu.be/MNX4kZ5IG-k?t=2351
(you can see the range expand as the island moves)
What means, upgrade the castle is not possible, build magic towers is not possible, magic artifacts are not there....
The only way i can do it, is the way with the exploration, and only when the named flying hero with his own cast range did the exploration.
The fact that i cant command him directly makes it horrible to use.
i figured it out, but its not a "useful way"
You need to set an exlporation point.
Than upgrade it that every unit possible will fly there, and than call back all others and only let the named flying hero do the exploration.
:/ thats a stupid way.... but it is the only possible in that mission i can use.
https://youtu.be/35_W4An7mBI
(at that time this mission was the second one)
With the not so "useful way"