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https://www.youtube.com/watch?v=tlBIj2f3BUo
:-)
The thing about human campaign that leads to, imo, wrong conclusion is that the whole thing is largely a one big tutorial. It lacks the tricky missions that both elven campaigns have and is mostly straightforward. Utilizing camps and raids helps to keep Urias alive, making your heroes go to fight in large groups, upping their survival rate. I just wish there was a toggle letting player to prevent Bannermen from following any other orders aside of raids (one of them may wander off after an explore flag, putting whole raid on halt until they're back).
Seriously, though, I like it that you need to go through all four of the campaigns to get the whole picture, while you always get all the info your character could get in any one of them. The plot twist with Eyes was kind of expected, especially after dwarven campaign and how violent the ball was, but I still felt betrayed
You can easily find, manage, recruit, etc. your heroes in the Unit Liste menu which you can find in the top, left corner of the screen. You can sort this menu in the manner you want; by class, rank, camp, name, activity, and level.
Simply open the Unit List menu, find, and chose Urias Mor on the list. The camera will jump to the chosen hero and will follow him until he is chosen.
I think the trick is train more attacking units and train flying creatures. I always had quite a few wizards and whatnot, all riding birds. I never had any trouble.
that said, having to figure out which building a dead unit came from in order to replace them sucks when you have three of each and the death notification doesn't even say their type. Gonna post these suggestions separately, but having the death notification take you to the building to replace them when clicked, or simply being able to set the buildings to automatically train units when able, would be major additions, especially since "they do their thing without your input" is part of the game's philosophy.