Driftland: The Magic Revival

Driftland: The Magic Revival

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How do I get the other human kingdoms to ally with me?
ON the mission where you need to ally with the human kingdoms... they are all allied to me... but how do i win, or get the to submit or whatever
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Showing 1-7 of 7 comments
.misha.  [developer] Mar 7, 2019 @ 2:41am 
Third mission.
The mage-rulers of allied human kingdoms are not willing to ̶m̶a̶k̶e̶ ̶a̶n̶ ̶a̶l̶l̶i̶a̶n̶c̶e̶ help you because they are concerned that their units are disappearing in unexplained circumstances.
The player's task is to extend his army & kingdom to the level set in objectives and explain the mystery of disappearing units. To do this, examine the places marked on the map.
A list of current (and passed) goals is available in the upper right corner under the cup icon.
Last edited by .misha.; Mar 8, 2019 @ 3:32am
Overread Mar 7, 2019 @ 2:58am 
Originally posted by .misha.:
Third mission.
The mage-rulers of human kingdoms are not willing to make an alliance because they are concerned that their units are disappearing in unexplained circumstances.
The player's task is to extend his army kingdom to the level set in objectives and explain the mystery of disappearing units. To do this, examine the places marked on the map.
The list of goals is available in the upper right corner under the cup icon.
A list of current (and passed) goals is available in the upper right corner under the cup icon.

I've noticed that the list of goals doesn't update itself in an informative way. Eg in this mission it updates to "Investigate" which is really baffling for a player to work out, esp since the overall map view that shows the purple rings is something they have to zoom out and scroll around to see (since the map has you quite central). As a result they might well get confused - esp since some of the purple rings remain on the map for a long while.

I know I ignored them after meeting each race of humans as I assumed they were just area locations to meet them to trigger the "hello how are you" bit. It was only later than I went to them fully and activated the missions.
.misha.  [developer] Mar 7, 2019 @ 4:03am 
Originally posted by Overread:
I've noticed that the list of goals doesn't update itself in an informative way. Eg in this mission it updates to "Investigate" which is really baffling for a player to work out, esp since the overall map view that shows the purple rings is something they have to zoom out and scroll around to see (since the map has you quite central). As a result they might well get confused - esp since some of the purple rings remain on the map for a long while.

I know I ignored them after meeting each race of humans as I assumed they were just area locations to meet them to trigger the "hello how are you" bit. It was only later than I went to them fully and activated the missions.

You're right. We would like the player to have a habit of finding out how to achieve certain goals. We want the player to learn how to achieve goals and give him clear tips on how to do it. We will work on it.
Returning to the purple circles in the third mission, they disappear at the moment when our units reach at least two of them and determine what happened there. At the same time, this goal is achieved.
I wasn't sure, because I found the mage guy on the dragon like the purple kingdom asked... and saw the battlefields around oranges kingdom and i had met green. Everyone WAS allied to me... but i wasn't getting anywhere and as my kingdom was growing my reputation with everyone was actually getting worse because I was beginning to border everyone. purple even broke its alliance with me which i then reforged, only then did i finally see the last area i had to explore near green, which triggered the event.

Sometimes its hard to keep track of objectives because the specifics is actually in the chat dialogue which there is no log of, and whiich can easily be missed because of the tutorial messages like " a mine is now empty" or "you are under attack" which i greatly want to have there.... i just also would like to maybe see quest specific dialogue of the "story" because it usually clarifies or hints greatly at what i have to do much better than the actual objectives button for the mission.... at least in that one, i found that to be the case :) cheers!
FroBodine Mar 7, 2019 @ 5:24pm 
Oh for sure! Quest specific dialog MUST be available somewhere to view at all times. Please! We need to know what we need to accomplish, and if it was just told to us via a passing dialog box, then gone forever, that needs some improvement. It needs to remain as an objective somewhere we can see.
Overread Mar 8, 2019 @ 2:29am 
Originally posted by FroBodine:
Oh for sure! Quest specific dialog MUST be available somewhere to view at all times. Please! We need to know what we need to accomplish, and if it was just told to us via a passing dialog box, then gone forever, that needs some improvement. It needs to remain as an objective somewhere we can see.


I think its made worse by the fact that the game keeps running whilst the quest and mission dialogue is running and the quest dialogue appears right in the same place as standard tooltips. It's very easy to both ignore it, miss it and close it without realising how important it is.

Or to push on with playing the game and dealing with an issue on the map and suddenly end up jumping ahead of the quest info.



Whilst I do dislike things that interrupt the flow of the game I do think that it would add to the game to have a pause enabled when quest dialogue appears. They could even get fancy - such as when you contact the kingdoms the game instantly pans the view around the castle of the new faction you've met in the campaign whilst the quest dialogue runs
FroBodine Mar 8, 2019 @ 5:47am 
Agreed! Great suggestions.
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Date Posted: Mar 6, 2019 @ 4:44pm
Posts: 7