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Have a great day,
Louis
2) I will agree that some of the mechanics are a bit obtuse. I personally have enjoyed digging in and unraveling them, but that isn't for everyone. There is a fair amount of lore hidden all around.
3) Agree that there is a fair bit of variety. The blessings (and occasionally curses) tied to items can add a lot more variety as well.
1) That shine becomes active after killing one of the two Templar bosses. One is optional, but the other is required to beat the game. There isn't any drawback to having it active since you can just skip the shrine. The only real purpose for it is to allow for the Messiah achievement by beating the game with the curse active. That said, the game doesn't clearly explain any of that.
2) I am not sure what meter you are referring to. The yellow bar between your health and the list of blessings is your stamina. The vertical bar to the left of that is just a visual garnish. I am not aware of any morality system in the game other than what I mentioned in #1.
3) There is a breakable wall (to the right of the shrine) what can be broken using a Godless Idol. The only to get that particular one is for the first enemy you meet to drop one. It isn't as bad as it sounds because you only need to get it to drop once so you can save the npc on the other side.
4) Ya, a lot of the blessings are quite vague. You can look up a lot of things on https://darkdevotion.fandom.com/ if you want more details.
5) Ya, Static Electricity is a pretty meh.
6) I personally found The Ritualist to be on the easier end of the bosses, but to each his own. I will agree that the final boss is very tough, though I wouldn't consider that a terrible thing.
7) Hezek's cudgel is a solid weapon. It is balanced a bit by the fact the it takes twice as much stamina to swing as most weapons. I will agree that the hit boxes can be a little wired.
8) the fact that you found the damage boost upgrades underwhelming was likely tied to the fact that you were using the cudgel. They are much more impactful on faster weapons. It can double the damage on some (good) weapons. I found that heavy 2 handed weapons were good early on before I got the upgrades, but eventually the upgrades allowed faster weapons to improve and eventually outshine the slower weapons.
This game can be very obtuse, but there is a fair amount there once you dig into it. I became one of the admins on the wiki because I have had fun digging into all the nooks and cranies of the game. I think that there is more to it than a lot of people give credit, though having a resource to unveil some of the difficult to decipher parts is useful.