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Сообщить о проблеме с переводом
I feel like this is what On the Run should have been, but the scale of the map was just far too small. I would love the map that you suggest, where the objective is to just scavenge supplies.
Just some random thoughts:
As a change, Caleb could follow you through the streets in his truck as you loot.
The reward for the mission could be a guaranteed a weapon, but the quality of it is determined by how many bags of loot you gather. You can finish whenever you want by going back to Caleb.
I wouldn't mind a traditional horde meter otherwise it might not be challenging, but maybe instead a herd could appear as a random event, or make it time based. They wouldn't be homing in on you like usual, but just a large horde wandering through the streets to make you hide and stay silent.
And if the devs are reading this, pls no Brigade.
I don't know how they manage to do open world games but just compare FPS on small and big sized maps in games like this one and you'll understand why the maps have a limited size.
I still need to launch dying light and compare both but the graphics on OTWD are pretty great, I'm often disappointed by open world games.
It surely could have been an open world but I don't think you can transform it after launch like this, this would be such a mess on code, optimization etc.
Maybe adding an OW mode that doesn't touch the existing maps would be possible, but so much work on that, after they release a game the major part of the team moves to another project (p3yd3y ? <3 <3), they're not working full time on making new maps and fixes, so imagine transforming the game into sometimes 20x bigger than it was at release.
I suggest you try to watch (if you didn't) small devs videos explaining game dev or work in progress videos and you'll see for all you want they have to restart totaly the game. (even assets surely have to be redone for optimization needs)
Also I find open worlds boring, (not a huge fan so I didn't palyed the better ones, only far cry/assassin's creed/Ghost Recon Wildlands) copy pasted zones badly optimized for combat where you always can escape your ennemies instead of being forced to deal with them in a zone that has been made corner by corner, crate by crate to make the fighting fun and challenging.
If I want an O W game I'l pick one, but "maps" games like this are not less interesting, stop always wanting ALL games to be open worlds. All you get with that is poney simulator with 100H of fedex job sim and the game goes to trash bin. (exept when they put a pvp mode, but there are really enough pvp open worlds nawadays, let the PVE games live ! And even the best OW pve games don't last you more than 100/200H)
Not saying your ideas are bad, and yes something has to be done for the big endgame problem :/