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They are both touhou fighting games... and that's about it in terms of similarities.
Just to name a few differences: No deck building (so no moveset changes), no usual FG inputs (quarter circles, etc.) instead you just press a directional and a button for a move, and rather than being on the ground, you're in mid-air and can "jump" up or down a level temporarily.
Also the AI is awful if you liked playing COM matches. Hard difficulty in Antinomy here is about the equivalent of Easy in Hisou from my experience thus far. Antinomy Easy might as well be a training dummy for all it does.
If we wanna engage in which one is better, I'd probably put them both on the same rank.
How come you believe the characters are more diverse? The rest of your points are fair enough but the characters not being diverse? Have you played them all? If anything Id say they are TOO diverse each and everyone of them having a major "gimmick" attached to them is overwhelming.
Besides, the Deck system of soku was purely RNG based like the wheater which would lead to unfair scenarios. This is where AoCF reigns supreme; No stupid RNG anywhere.
No, the deck system of Soku was not pure RNG by far. 20 cards and super tweakable. You can build a stupid deck, or a good deck.