Knight vs Giant: The Broken Excalibur

Knight vs Giant: The Broken Excalibur

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Melodia Feb 2, 2023 @ 8:38am
So, Hades huh
Clearly the game is trying to be another take on Hades....which isn't a bad thing mind you. Interesting for sure and it has a lot of potential to be good but as it stands now it's just so....jank. Like, why after every dialogue is there a pause where you can't advance the text, sometimes for multiple seconds.
The combat feels very....how to put it....clunky. I don't feel like I can control my character well and the enemies for being the first area are WAY too aggressive, which just compounds this.

Still, tentatively watching it for now, but absolutely need a lot of polish.
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Showing 1-3 of 3 comments
Rheine  [developer] Feb 13, 2023 @ 7:37pm 
Thanks so much for the honest feedback! We'll keep polishing it so that by the full release the game will feel much smoother and balanced. Hope you'll give it a try again in the future.
Legionairie(BR) Oct 2, 2023 @ 12:13pm 
I'm going to make a request that most may not like but please don't make this game too similar to HADES or Ember Knights. I'm mainly referring to the part where the difficulty increases every time you defeat a boss. Increasing the difficulty should be something done by the player's choice, like in SKUL: The Hero Slayer, where after killing the last boss of the kingdom you choose to play the New Game+ where everything is more difficult, there are new enemies and old enemies have new ones mechanics. Another part of making the game very similar is that your game makes its lack of identity clear.
Rheine  [developer] Oct 4, 2023 @ 7:59pm 
Ah, thanks for the insight. Don't worry, the difficulty doesn't increase after you defeat a boss. You can try out different weapons and builds and the result should be consistent. :)
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