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2. The opening area is very small. You should explore. There is no way to die in this game. You will find things in several directions which frustrate you since you can't get past / over them yet. But you will also find a toll box which requires money. There are sources for canvas and inspiration in the small area to let you earn enough pay the toll.
3. You are correct. Inspiration is extremely important in the game, and you can run out. So don't go painting pictures you can't sell until you have discovered more of the many sources of inspiration and collected the materials for at least a few spare canvasses. You can paint over an existing painting. This does not require more canvas, but it does require more inspiration. You are still very early on in the game and you need to become financially independent before you can afford to indulge your artistic impulses. This is the most important thing I can tell you at this point.
Many missions (or parts of missions) involve painting a painting that fits a description someone has given you. But others are more conventional, like "Go tell Balenya this message.". And sometimes you won't know who that is because you won't have met them yet, or you didn't remember their name.
Regarding the bird kid, the flying scene has nothing to do with the unsuitable parent quest. That is triggered if you told the bird kid 'you can do anything'. You're free to skip most quests without consequence.
As far as using inspiration, there is a lot of inspiration in the game, certainly enough to make the occasional painting for pleasure. But paintings are meant to be special, and not done as frequently as say, a screenshot. The inspiration system was our effort to make painting into a game system, and tie into the mechanical reward loop.
In both games Nika accepted a completely different painting. The first one included the harbor, and in the second run she took the painting of the big tree. In the first run I completely refused to get involved in gossip or even asking about that father, but after reading a bit I chose to get involved in the second run, and for whatever reason, not sure if it was connected, someone told me what to do about the tower. I had no information about going at night in the first run.
So yesterday night I made it to Nava and suddenly everything opened up.
I love this game. If I were a game developer, I'd make games like this, with beauty all around, with beautiful characters (I even love their voices), relaxing music and no violence. It seems to be a hard thing to do, as there are so few games like this. I do hope to find more. Thank you developers!
One relevant thing is that you shouldn't trust everyone at everything they say. The characters you meet have their own points of view and wishes. Make your own decisions and, if you're not sure yet, talk to more people and you may find out more facts or opinions. There are no deadlines in the game: you can always pick up an investigation later.