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We don't quite know how long the game will take players yet. Could be anywhere from 6 to 12. We'll know more when we're closer to release.
If it's detailed enough you might be surprised. That's roughly the size of 190 football stadiums.
Open-world isn't really a map size, its a style of play/game design. Our 1 km² feels very large to me and everyone who has tested the game. Its very dense content-wise and EXTREMELY dense in visual variety. If I told people it was 10 km² I don't think people would question it after playing it. We could have bloated the map to increase walk times between areas but I have too much respect for player's time. We wanted a compressed and interesting world, where every corner you turn you find something new. Eastshade has:
-29 quests
-52 fully voiced characters you can talk to
->100 ambient characters
-1.1 km² of massively varied and hand-authored explorable area
-2 cities
-4 inns
-11 vendors
-8-15 hours of playtime
Please pardon the passion of my defense here, but this is something I feel strongly about. I feel many consumers look at map size the wrong way. It would be trivial to make a 1,000 km² map. I can do that tonight. It would be endlessly monotonous and boring. Of course in the end, if physical space as it relates to walk speed is important to you, yes, then Eastshade is not for you. And that's fine! No hard feelings here. But to anyone else reading this: If you like free-roaming and finding something new around every corner, and aren't expecting the size and density of a canonical Elder Scrolls, Eastshade might just be your jam.
Furthermore, 1 km² may not be as small as you think. Skyrim is something like 6x6 km. Eastshade is 1x1 km. It would take you 1/6th the time to walk fully east to west in Eastshade as it would Skyrim. Mathematically it is 1/36th the area of skyrim, but practically, it feels like 1/6th the size, because of how the walk times relate.