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I really hate to hear that sales have been so poor. To me, this game fills a gap that has existed in the video game market for a long time. Sure, there are "walking simulators" but nothing I've seen has quite the same combination of exploration, adventure, questing, and NPC interaction that Eastshade has.
As soon as I finished it, I came to Steam to find other games like Eastshade to find that there aren't really any... There are the Myst-clones, which I like, but they aren't quite the same.
Well, I wish the developers all the best and certainly understand if they have to move on to other projects to pay the bills. But if so it's a real shame. This game scratched a certain itch I've had for a long time.
Absolutely. The music in this game is wonderful and really helps set the tone.
We appreciate the kind words!
At the moment we're still dedicated to polishing/porting the game we already released. And to be honest probably after that we'll move on to the next thing. We have no plans to make a sequel.
Uh, what? From my perspective that is all just way off!
I don't know what data you're going off, or what your comparing to as a benchmark (mega hits I guess?), but we are very happy with our sales, and the title is perfectly profitable for us. Regarding a "realist assessment of the market"—We did a lot of research going in, and ended up being pretty accurate in how much we could expect to make, and thereby how much we could afford to spend. Everything went really well. We were in the Steam top sellers list for an entire week after all!
I think if we had spent more time/money on production, indeed, that could have been dangerous, as we might not have made it back. But I feel we were extremely efficient, and actually came up with much more content than I thought we'd be able to pull off. I'm even happy with the stability and polish believe it or not. There are issues I wish we could fix, or things I wish could have been more polished, but if I could do it all over I wouldn't really change much.
I'm glad you all are happy with how Eastshade turned out and it's financial return.
Even if there is no DLC/sequel, I hope that whatever your next project is, it will be in the same spirit as this game - filling a gap in the gaming market and presenting interesting alternatives to the status quo.
If you're curious, here is a better way to approximate net revenue of a game on Steam. Eastshade was around 8.5 person-years all in between myself and team. We're only five months into our sales curve, and we're porting to consoles as well. Indie games is a hard business. Most in this industry call Eastshade a success. And for the record, 85k/yr pretax sounds peachy keen to me.
Thanks for the recommendation, I'll check it out!