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None that I have seen,. and the game,ini file settings don't seem to work. I've tried all kinds of setting and it still seems to degrade the buildings and weapons.
Also, does anyone know how to add a friend in a coop game so we can see each other in the game? Tag like their names over their heads from distance?
as soon as the white base icon on the left side lights up you have base according to the base and it will stop decaying!
1) setting the password in the ini works and I am prompted for it on entering the server.
2) turning off support physics for building is not working
bLimitlessSupport=True; Building without restrictions
3) turning off the weight using this option does not effect weight penalties at all
bDisableOverweight=true; Disable overweight system
After additional testing I have found that the game appears to blank out my entire Game.ini each time I start the server. It uses the password that is in the file and ignores all other settings. I remake the file and try again but same results. I am sorry, but at this time I cannot figure out what is going on. Either the server rental place has found a way to make this work or it is only allowed to be played with default settings at this time.
@Dark
"Also, does anyone know how to add a friend in a coop game so we can see each other in the game? Tag like their names over their heads from distance?"
Answer: we found that by pressing Tab and in the top right you can send a friend request. When it is accepted the person shows up on to left of screen with health when they are near but this goes away if they stray to far. Also you can see the direction they are in if close enough. You will be able to see them at any distance on the map though.
No... It will be a "Sheltered" buff that pops up once you have foundations, floors, walls and a roof over the whole building.
Greetings. Can you try doing that again? Perhaps, not closing the Game.ini on the initial launch? The settings seem to work fine for us and some players, but we need more info on it. If the Game.ini settings are too inconsistent in whether they decide to work or not, we'll need to put some more effort into it.