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While i don't regret buying it, I do feel somewhat disappointed be the lack of content.
It was fun for 3 hours and probably a second playthrough, but unlike Fran Bow I don't think it will be very memorable.
I can appreciate that this game wasn't to your taste, we all have our likes & dislikes. But insisting someone else adhere to one's own aesthetic in a creative endeavor makes no sense to me. (I refer to "insisting" in the context of the number of posts you've made on this subject, as well as your review.)
What I admire most about Killmonday is their freewheeling creativity, & I see no reason why experimenting w/ different genres shouldn't be part of that. Also, I enjoy crave variety, so it works well for me; but there's no harm in skipping a game that doesn't suit.
Obviously the developers can do whatever they want as that is their right and I will express my opinion however I want as that is my right and I have been very polite and supportive but now I'm going to have to update my review with brutal honesty so I can detach from this and move on.
Also, how many games in a series has the exact same structure? Very few, actually..
It's like a band whose career is known for death metal, and they come out with a new album which is some experimental bubblegum pop ♥♥♥♥♥♥♥♥. You'd expect death metal, not high pitched songs about relationships... even though musicians also adapt and change creatively.
I completely understand why people are disappointed. If you create a masterpiece, which I believe Fran Bow was, then you create expectations of your content. Your brand. The music and art in this game were very well done, but that's about it, in my opinion. It barely constitutes as a game. And the price tag on it absolutely does not match its value for me. Not a chance. Not to mention, last year the price tag was slated at $9.99. It suddenly jumped to double that price, for what? There are interactive movies now on Netflix and this is precisely what Little Misfortune is... an interactive movie, where you get to choose what happens next. Not a game.
Playstation games are at the very least 50$ if not more..
Yeah, I believe $17 is a lot for a 2 hour cartoon, even though I never said it was "a lot" (interesting use of quotations.)
The defining factor here is whether or not they're WORTH the money.
I'd pay $60 for a good game just like I'd pay $160 for great concert tickets.
Still have no desire to watch Eve6 play a free concert let alone pay for it.
We get it, you liked the game and love to love KM. It's evident since you post a reply on every negative comment on the discussions.
It kind of depends how you take the ending. I've had a day or two to meditate on it, and seen a very specific way, one could see it as a happy ending, of sorts. Spoilers ahead, naturally...
Consider: Misfortune safely reached Senersedee, realm of the dead. It seems to be a peaceful place and those who meet her there, welcome her respectfully. They call her a lady, something she's always wanted to be seen as.
Her parents never seem to have respected her or made her feel particularly loved, and now she doesn't have to put up with them any more, and they can stop pretending to care, I guess... for whatever that's worth. Or more vindictively, they may realize they kinda sorta did care on some level, but now it's all too late to make amends for all they've done, and they'll be tormented for the rest of their lives (or at least a decade or two) by the memory of their failure to care for and protect their daughter, an apt punishment for their neglect and abuse.
Meanwhile, Misfortune is with Benjamin, the fox she has a crush on. His work may well take him elsewhere soon, and she may not be allowed to follow (or then again she might, she's not shy of danger after all), but they got at least some time together and perhaps she will have a chance to express her feelings, maybe get a hug and a few kind words now that the whole non-interaction policy is a moot point.
And she is at peace. Safe from Morgo. Free, perhaps, to embark on new adventures or build a peaceful new life in the fourth reality (I think it was?). The little lady who makes things sparkle, who makes ugly things pretty, who has a tragically well-developed talent for making sad things less so... may just have a bright future, of sorts, in that gloomy realm.
Short and sweet, I'd say - very sweet - but people are definitely allowed to do the dollars-per-hour math and conclude that it is/was very expensive entertainment. Not all aspects of value would be incorporated in such a simplified calculation, but it's not wholly irrelevant to a potential buyer, either.
But i liked this game very much. Its awesome. Not at all disappointed. Super glad i bought it