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but the problem is that this will break your idea of the mechanics in CS GO
When it comes to movement, utility, game knowledge and everything else unique to CS:GO, that will obviously have to be learned through experience in the game itself. But if you think that there is no benefit at all in Aim Lab in terms of flicks, reflexes or precision, then I will have to disagree wholeheartedly.
But CS has training maps that do what aim-labs does but with the mechanics of that game in mind so it just works better. You train your flicks/speed/aim while strafing wich is how csgo is played.
I can see how this game would be fine for COD, since you can move or stand still in COD and bullets go in the same place.
I mean strafe shot and most of the flicks training on aimlab or w.e can just be done on csgo_training map2
If you wanna know a game that you can easly see how much Aim lab works. Play apex or titanfall, since they are not like any other waiting simulators.