Aimlabs
Alastor Oct 4, 2020 @ 12:05am
Struggling to understand Flick shots
I have no idea how to flick properly right now im playing on DPI 800 with a sens on 1.7 with Apex Legends settings. Its hard to stop my mouse so idk what to do.
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Showing 1-6 of 6 comments
Kermit Oct 4, 2020 @ 1:25am 
Start off slow then speed up as you improve.
Alastor Oct 4, 2020 @ 2:19am 
I do that but my aim is all jiggly as well
Cog Oct 5, 2020 @ 1:03am 
Ive found that when I started to learn, my "Flicks" were usually 2 movements, an overaim (flicking too far) or sometimes an underaim, and then a short correction, 20-50 pixels to the actual target. This is normal, and over the time ive practiced I have noticed my overaim/underaim becoming shorter and shorter, and more recently, actually hitting the target in 1 movement much more often than when i started. Generally that 2nd movement just to correct a slight over/underaim would take longer than the 1st movement of the flick itself, but its natural as you learn, you will over time improve your over and under aiming, so the 2nd movement is much shorter, and then eventually notice that a portion of the time you can flick right on with 1 movement. My improvement has come after about 1-2 weeks of playing, now i can flick to ~50% of the tiny targets in 1 move, where when i started, it was basically 0% (i would have characterized that as "jiggly" at the time)

So just know its normal, and you should focus on shortening the distance that 2nd movement has to go, eventually it will land without the need for the 2nd movement. Im sure there are technical words for these but not being an uber gamer i dont know them. I just know that I felt the same but have improved a lot, sixshot and gridshot (SPEED VERSION) have helped me improve the most.

While training with larger targets, like in gridshot, do your best not to shoot until you are aimed in the center of the orb, even if your on the target, do your best to train yourself to not shoot until you are aimed at the very center, this will help a lot as the targets get smaller. Yes it will make you slower at first, but it will help immensely as you train to flick to small targets.

Im by no means a pro but have seen some great improvement over my 40 or so hours of training, you just have to make sure you train right, so that you arent accidently training with bad habits. (Like forcing yourself to go slower so you hit the center of a target instead of as soon as your anywhere on it)

Hope this helps. For the record, I use 450 dpi and 1.38 aimlab sensitivity, (make sure in the settings you use raw input) I have no idea what is recommended, but over the last 2 weeks ive tinkered with dpi/sensitivity until 450/1.38 which seems to be my personal sweet spot for precise aiming. On my mouse i have a button that doubles to 900 dpi for when I need to do things more dramatic like 180 degree turns, but for the most part 95% of the time im at 450.
Last edited by Cog; Oct 5, 2020 @ 1:07am
Alastor Oct 5, 2020 @ 1:41am 
See im struggling with finding a sens for both movement and aim i need for Apex Legends im trying to find a balance. I also have a medium sized mouse pad which is big enough but not a lot of desk space.
Cog Oct 5, 2020 @ 1:47am 
I have essentially the same problem but was able to workaround it by having my mouse software (logitech gaming software) set the thumb button to double the dpi when pressed (which in essence doubles your sensitivity). I guess over time you might find one dpi+sens that works good for you to do both precision things and dramatic movements, but I personally needed 2 individual dpi settings to be able to do both things.
movementbuff|TTV Oct 7, 2020 @ 1:43am 
Consider the surface, your arm and hand position, the degradation to your mouse and mouse's feet, aswell as the weight of your mouse.
Personally I actually keep moving the mouse after the "flickshot". My natural flick is to snap to target, fire, and snap back. I've try to erase this odd behaviour from my muscle memory but have discovered it's a natural response to me finding it difficult to rapidly stop the mouse exactly on the target. It's much easier to flick 4.5inches of mousepad, click m1, then snap back, so to ensure I don't overshoot the distance. Try this and other "alternative" mouse movements in Training by holding the crosshair on a base target, flicking to another, firing and snapping back to your base target.
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Date Posted: Oct 4, 2020 @ 12:05am
Posts: 6