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So just know its normal, and you should focus on shortening the distance that 2nd movement has to go, eventually it will land without the need for the 2nd movement. Im sure there are technical words for these but not being an uber gamer i dont know them. I just know that I felt the same but have improved a lot, sixshot and gridshot (SPEED VERSION) have helped me improve the most.
While training with larger targets, like in gridshot, do your best not to shoot until you are aimed in the center of the orb, even if your on the target, do your best to train yourself to not shoot until you are aimed at the very center, this will help a lot as the targets get smaller. Yes it will make you slower at first, but it will help immensely as you train to flick to small targets.
Im by no means a pro but have seen some great improvement over my 40 or so hours of training, you just have to make sure you train right, so that you arent accidently training with bad habits. (Like forcing yourself to go slower so you hit the center of a target instead of as soon as your anywhere on it)
Hope this helps. For the record, I use 450 dpi and 1.38 aimlab sensitivity, (make sure in the settings you use raw input) I have no idea what is recommended, but over the last 2 weeks ive tinkered with dpi/sensitivity until 450/1.38 which seems to be my personal sweet spot for precise aiming. On my mouse i have a button that doubles to 900 dpi for when I need to do things more dramatic like 180 degree turns, but for the most part 95% of the time im at 450.
Personally I actually keep moving the mouse after the "flickshot". My natural flick is to snap to target, fire, and snap back. I've try to erase this odd behaviour from my muscle memory but have discovered it's a natural response to me finding it difficult to rapidly stop the mouse exactly on the target. It's much easier to flick 4.5inches of mousepad, click m1, then snap back, so to ensure I don't overshoot the distance. Try this and other "alternative" mouse movements in Training by holding the crosshair on a base target, flicking to another, firing and snapping back to your base target.