Aimlabs
GrinZ Jun 20, 2020 @ 8:46am
Valorant to Aim Lab Sensitivity Conversion
I imported the Valorant settings to Aim Lab and set the sensitivity to my in-game Valorant sensitivity. I messed around for about 20 minutes. However, when I went back to Valorant, my sens felt like it was a tad too fast. Anybody else experience this? If you did how'd you deal with it?
Originally posted by Drimzi:
I have tested, and it is identical. I tested both the sensitivity and the field of view.

Valorant: https://streamable.com/i8h7yp
Aim Lab: https://streamable.com/8vchom

1. Valorants sensitivity is assumed to be Mouse Sensitivity * 0.07 = Degrees turned per mouse movement.

2. If Valorants sensitivity is set to 1, then there is 0.07 degrees turned per mouse movement.

3. If your mouse is 400 DPI, then there is a mouse movement every time the mouse is moved 1/400th of an inch.

4. To turn 360 degrees, there will need to be 5142.857 mouse movements (360/0.07), accomplished by moving the mouse 32.6571 centimetres ((360 / 0.07) / (400/ 2.54)).

5. Since it is near impossible to move 32.6571 centimetres without human-error, I will use the scripting feature inside Logitech G HUB to send the mouse movements to the game, using MoveMouseRelative(x, y).

6. Valorants FOV is also assumed to be 103 degrees. To test this, we can turn 51.5 degrees (half of 103), to move the crosshair from the location at the centre of the screen, to the location at the edge of the screen. This will require 735.7 mouse movements (51.5 / 0.07).

7. If any assumptions are wrong, then sending this amount of mouse movements to the game will result in a completely random rotation. If the assumptions are correct, then the test should make the crosshair turn one full revolution, ending up exactly where we started, and if both the fov and sensitivity is correct, then turning 51.5 degrees will turn to the edge of the screen.


Other things to take note of:

1. Valorant forces a 103 field of view for your native resolution, squishing the image for custom resolutions with lower aspect ratios. They squish it so that when you stretch it back to fullscreen, it results in a normal image (no stretched enemies for competitive purposes). Aim Lab can replicate this by setting the Display Stretching Ratio to your native aspect ratio. If you don't do this, Aim Lab will be stretched (like any other game), and it won't match Valorant which will be normal due to their quirky system.

2. There is a bug in Aim Lab where if the input source is set to Raw Input, plugged in controllers can interfere with the mouse input. They can cause the mouse sensitivity to feel really slow. Unplug any controllers if the sensitivity is slow.
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Showing 1-15 of 18 comments
Nocolas Jun 20, 2020 @ 10:57am 
I have this exact same issue. been training for a week now, and my Quake and Overwatch aim feels improved, but everytime I play Valorant right of the bat it feels faster and slippery. I can't hit hard bots to save my life anymore, and I just choke on easy kills.
Kermit Jun 20, 2020 @ 2:58pm 
Have you been using 100fov, or 103?

Most people that report this problem switch to 100fov due to some out of date info, while the actual FOV of valorant is 103.
Nocolas Jun 20, 2020 @ 3:50pm 
Originally posted by Kermit:
Have you been using 100fov, or 103?

Most people that report this problem switch to 100fov due to some out of date info, while the actual FOV of valorant is 103.

my aimlab settings for valorant say 103
Kermit Jun 22, 2020 @ 5:33am 
go to Options -> Controls and scroll down to the bottom of the "Controls" page, then set your "Field of View Options" to "Advanced"

Then scroll back up to your sensitivity. You will see a new "Angle of View" function. In this angle of view function, set the "H" value to 103.

Your sensitivity should now feel like it does in Valorant.
GrinZ Jun 22, 2020 @ 7:15am 
I use the 103 FOV, since valorant's FOV is locked to that.
GrinZ Jun 22, 2020 @ 7:15am 
Originally posted by Kermit:
go to Options -> Controls and scroll down to the bottom of the "Controls" page, then set your "Field of View Options" to "Advanced"

Then scroll back up to your sensitivity. You will see a new "Angle of View" function. In this angle of view function, set the "H" value to 103.

Your sensitivity should now feel like it does in Valorant.
I'll definitely try this out, thanks! Furthermore, I shouldn't set it the FOV to 100 right? Like there's no need?
Last edited by GrinZ; Jun 22, 2020 @ 7:22am
Kermit Jun 22, 2020 @ 9:57pm 
No, you should not set your FOV to 100
GrinZ Jun 23, 2020 @ 3:54pm 
Originally posted by Kermit:
No, you should not set your FOV to 100
Alright, what you suggested worked really well. Thanks a lot!
Nocolas Jun 23, 2020 @ 4:38pm 
What if I want my Valorant sens to be my aim lab sens? I'd rather change Valorant sens to better reflect my aimlab sens rather than changing aimlab to be Valorant. since I've spent much time getting used to it and basing my sens in all games off of my aimlab sens.
SergeS2K Jun 24, 2020 @ 1:58pm 
Originally posted by Nocolas:
What if I want my Valorant sens to be my aim lab sens? I'd rather change Valorant sens to better reflect my aimlab sens rather than changing aimlab to be Valorant. since I've spent much time getting used to it and basing my sens in all games off of my aimlab sens.

https://aiming.pro/mouse-sensitivity-calculator

It has Aim Lab in the list, don't know how accurate it is but at least it's something to start with
Lionera Jun 27, 2020 @ 3:02am 
Originally posted by The Headmaster:
Originally posted by Kermit:
No, you should not set your FOV to 100
Alright, what you suggested worked really well. Thanks a lot!

how's it going? is everything more consistent now when switching back to valorant from aim lab?
GrinZ Jul 2, 2020 @ 10:30am 
Originally posted by Lionera:
Originally posted by The Headmaster:
Alright, what you suggested worked really well. Thanks a lot!

how's it going? is everything more consistent now when switching back to valorant from aim lab?
It's going pretty well, i'd say doing the suggested fix helped a lot. It might still be a little slippery when you go into valorant right after an aimlab warmup, but I think that just needs a little getting used to. But overall i'm seeing my aim lab gains carry over to valorant for sure.
The author of this thread has indicated that this post answers the original topic.
Drimzi Jul 8, 2020 @ 12:54am 
I have tested, and it is identical. I tested both the sensitivity and the field of view.

Valorant: https://streamable.com/i8h7yp
Aim Lab: https://streamable.com/8vchom

1. Valorants sensitivity is assumed to be Mouse Sensitivity * 0.07 = Degrees turned per mouse movement.

2. If Valorants sensitivity is set to 1, then there is 0.07 degrees turned per mouse movement.

3. If your mouse is 400 DPI, then there is a mouse movement every time the mouse is moved 1/400th of an inch.

4. To turn 360 degrees, there will need to be 5142.857 mouse movements (360/0.07), accomplished by moving the mouse 32.6571 centimetres ((360 / 0.07) / (400/ 2.54)).

5. Since it is near impossible to move 32.6571 centimetres without human-error, I will use the scripting feature inside Logitech G HUB to send the mouse movements to the game, using MoveMouseRelative(x, y).

6. Valorants FOV is also assumed to be 103 degrees. To test this, we can turn 51.5 degrees (half of 103), to move the crosshair from the location at the centre of the screen, to the location at the edge of the screen. This will require 735.7 mouse movements (51.5 / 0.07).

7. If any assumptions are wrong, then sending this amount of mouse movements to the game will result in a completely random rotation. If the assumptions are correct, then the test should make the crosshair turn one full revolution, ending up exactly where we started, and if both the fov and sensitivity is correct, then turning 51.5 degrees will turn to the edge of the screen.


Other things to take note of:

1. Valorant forces a 103 field of view for your native resolution, squishing the image for custom resolutions with lower aspect ratios. They squish it so that when you stretch it back to fullscreen, it results in a normal image (no stretched enemies for competitive purposes). Aim Lab can replicate this by setting the Display Stretching Ratio to your native aspect ratio. If you don't do this, Aim Lab will be stretched (like any other game), and it won't match Valorant which will be normal due to their quirky system.

2. There is a bug in Aim Lab where if the input source is set to Raw Input, plugged in controllers can interfere with the mouse input. They can cause the mouse sensitivity to feel really slow. Unplug any controllers if the sensitivity is slow.
Last edited by Drimzi; Jul 16, 2020 @ 2:37am
GrinZ Jul 11, 2020 @ 10:38am 
Wow thanks for the thorough research!
JaffrY#aiTezsi Sep 26, 2020 @ 9:10am 
Bro (greetings) my VALORANT sensitivity is 0.8 and ads sensitivity is 1.1 so what to do to get it in aim lab

I GUESS: putting game profile as VALORANT and then putting 0.8 in sensitivity and 1.1 in ads ,
right ?
Last edited by JaffrY#aiTezsi; Sep 26, 2020 @ 9:11am
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Date Posted: Jun 20, 2020 @ 8:46am
Posts: 18