Aimlabs
no hit sound
there's no hit sound anymore for me for some reason, no matter what the volume controls are set to. i tried resetting options to default & even reinstalled the game and there's still no hit sound.
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Showing 1-15 of 15 comments
MartyWF Mar 2, 2020 @ 9:25am 
+1 The same...
JoshP  [developer] Mar 2, 2020 @ 10:00am 
We are looking into audio issues, we were making some attempts at fixing the spatial audio to be able to better tell sound direction and it seems to have broken sound for some users, can one of you go to the task play through it and submit a bug report in the results screen please and thank you.
guitarman.br Mar 5, 2020 @ 2:39pm 
+1
No hit sound when I set Spatial sound to "Dolby Atmos for Headphones"
The temporary workaround for this issue is to disable it in the Windows configuration.
JoshP  [developer] Mar 6, 2020 @ 1:24pm 
Originally posted by Cocyx The Gay Skeleton:
there's no hit sound anymore for me for some reason, no matter what the volume controls are set to. i tried resetting options to default & even reinstalled the game and there's still no hit sound.



Originally posted by MartyWF:
+1 The same...



Originally posted by guitarman.br:
+1
No hit sound when I set Spatial sound to "Dolby Atmos for Headphones"
The temporary workaround for this issue is to disable it in the Windows configuration.

Fixes pushed live 2 min ago, let us know if you are still experiencing any audio issues.
nope, still not fixed for me. same issue
MartyWF Mar 6, 2020 @ 2:57pm 
Still no sound... Also there is no more unlimited Spidershot Warm up now. Now there is a 60 Second timer... So....
guitarman.br Mar 6, 2020 @ 3:10pm 
Not fixed for me +1

Now the bug persists even if I disable Spatial sound in windows configuration.

With the current patch I noticed that the hit sounds are actually being played, but so low that the gun sound obscures it. Like gun sounds are set to 100% and hit sounds are set to something like 2%. You have to really pay attention to notice it.

I know there is a setting in Aimlab to adjust hit sound volume and before anyone asks, mine is set to max.

PS. Since developers are reading this: The last patch notes didn't specify wich result screen errors were fixed, but I'm still getting errors in the result screen. (in the advanced section accuracy is always 0, error size is N/A)
Last edited by guitarman.br; Mar 6, 2020 @ 3:19pm
JoshP  [developer] Mar 6, 2020 @ 3:29pm 
Originally posted by guitarman.br:
Not fixed for me +1

Now the bug persists even if I disable Spatial sound in windows configuration.

With the current patch I noticed that the hit sounds are actually being played, but so low that the gun sound obscures it. Like gun sounds are set to 100% and hit sounds are set to something like 2%. You have to really pay attention to notice it.

I know there is a setting in Aimlab to adjust hit sound volume and before anyone asks, mine is set to max.

PS. Since developers are reading this: The last patch notes didn't specify wich result screen errors were fixed, but I'm still getting errors in the result screen. (in the advanced section accuracy is always 0, error size is N/A)


Originally posted by MartyWF:
Still no sound... Also there is no more unlimited Spidershot Warm up now. Now there is a 60 Second timer... So....


Originally posted by Cocyx The Gay Skeleton:
nope, still not fixed for me. same issue

And you guys are all sure you updated? The warmup bug was there last build so thats not new, it will be fixed soon. But the audio stuff was reverted back to the 2D audio that it was before we tried implementing 3D audio so it is weird that it is still causing same issue.
definitely watched it update — still no hit sound no matter what settings i try.
guitarman.br Mar 6, 2020 @ 4:02pm 
Originally posted by JoshP:
And you guys are all sure you updated? The warmup bug was there last build so thats not new, it will be fixed soon. But the audio stuff was reverted back to the 2D audio that it was before we tried implementing 3D audio so it is weird that it is still causing same issue.
Steam automatically downloaded a small patch today for Aimlab. Something like 4Mb.

Aimlab used to display version info in the main screen. Now it took me a while to find it kind of hidden in the settings screen.

Anyway, I'm running version: EB.46.5.6x57.beta
guitarman.br Mar 6, 2020 @ 4:19pm 
Originally posted by Cocyx The Gay Skeleton:
still no hit sound no matter what settings i try.
For me, the hit sound is there. The problem is that its volume is so low that it gets obscured by the gun sound.

Try selecting a weapon with low bullet velocity like the Guardian-Blaster. It is easyer to hear the hit sound with that gun.

If it is only a matter of volume, I believe devs can fix this really soon.
JoshP  [developer] Mar 6, 2020 @ 7:23pm 
Ok guys just pushed another update let me know if you still are experiencing issues.
works for me now!
guitarman.br Mar 6, 2020 @ 9:34pm 
Works for me now! +1

Thanks!
ZTK May 13, 2020 @ 5:41am 
Originally posted by JoshP:
We are looking into audio issues, we were making some attempts at fixing the spatial audio to be able to better tell sound direction and it seems to have broken sound for some users, can one of you go to the task play through it and submit a bug report in the results screen please and thank you.
To add to this the spatial audio still is incredibly difficult to determine directions unless it is directly infront of you still currently
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Date Posted: Mar 2, 2020 @ 9:22am
Posts: 15