Aimlabs
ngen Jul 4, 2019 @ 12:08pm
Please remove registration
It worked fine before and collected my data.

Is there a reason why you need to surpass steam and create a new Aimlab account for your users?
Originally posted by JoshP:
This new system of logins allow us to do a couple of things, it allows us to store your stats on our servers so you can download your profile on any machine you log in. Although we are currently only on Steam we may not always be, this also allows us to continue to provide the above service for our users without it being tied to Steam. Having this data stored on our end will also facilitate future AI Coaching such as analyzing how you play and being able to detect ways to suggest for improving as well as detecting cheaters automatically.
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JoshP  [developer] Jul 4, 2019 @ 4:03pm 
This new system of logins allow us to do a couple of things, it allows us to store your stats on our servers so you can download your profile on any machine you log in. Although we are currently only on Steam we may not always be, this also allows us to continue to provide the above service for our users without it being tied to Steam. Having this data stored on our end will also facilitate future AI Coaching such as analyzing how you play and being able to detect ways to suggest for improving as well as detecting cheaters automatically.
ngen Jul 5, 2019 @ 1:13pm 
Makes sense, thanks for the clarification :)
Ggd07 Jul 6, 2019 @ 1:12pm 
Yeah I was just greeted with a long ass Terms of Service screen when I tried to download this, mentioning some accounts and data collecting, and it quickly became obvious what these devs are doing.

So, just to be clear, I need to create an account, and without such registration I cannot attempt to try this?

P.S. @ngen, how does it make sense? People would invent all kinds of excuses to exploit your data... That clarification was pure ♥♥♥♥♥♥♥♥:)
Last edited by Ggd07; Jul 6, 2019 @ 1:13pm
The nubinator Jul 6, 2019 @ 5:42pm 
What I think you are doing is secretly building FPS bots both to sell for that glorious monies and to do all sorts of nefarious things ;D
ngen Jul 7, 2019 @ 12:59am 
Originally posted by Ggd07:
@ngen, how does it make sense? People would invent all kinds of excuses to exploit your data... That clarification was pure ♥♥♥♥♥♥♥♥:)

I think it makes sense if they want to break away from Steam. That being said, yes there are a million things they can use our email adresses for. But I doubt that they will fund the game by selling said adresses and what kind of data will they store, Aim data? I dont think there is a black web market for such ;)


Last edited by ngen; Jul 7, 2019 @ 12:59am
JoshP  [developer] Jul 7, 2019 @ 10:34am 
You can actually just as easily click "Play offline" and it will play just as you did before. Giving your email address helps us with also being able to reply to bug reports without the user having to enter their email. You have no idea how many bug reports I get every day that say"I am having trouble with x, please help" but have no reply email to email them back and assist them. You don't even need to confirm the email address, just register and login. The data helps us to be able to add tools to help our users.
Last edited by JoshP; Jul 7, 2019 @ 11:00am
Originally posted by JoshP:
You don't even need to confirm the email address, just register and login. The data helps us to be able to add tools to help our users.

Doesn't work. The game freezes for about a minute, and nothing happens when you try to make a new account in it. When trying the new info for login, it says the user isn't found.
hober Jul 18, 2019 @ 8:15am 
It's joke... I can't do registration. The game just are freeze.
Madfish Jul 23, 2019 @ 3:04pm 
Will the stats be saved to Steam Cloud as well still or will they be lost on re-install?
JoshP  [developer] Jul 23, 2019 @ 8:42pm 
Originally posted by Madfish:
Will the stats be saved to Steam Cloud as well still or will they be lost on re-install?

The old stats system/if you play offline is all saved to your local machine, so if you go to a different machine the stats will not be there OR if you log in with a different Steam account on the same PC the stats will be the same across both accounts. If you have registered an account you can generate stats/data and then log in on any machine with your Aim Lab account and go to Data Profile then click on "Download Data" and your info will be pulled to that machine for that account.
JoshP  [developer] Jul 23, 2019 @ 8:43pm 
Originally posted by hober:
It's joke... I can't do registration. The game just are freeze.

We have added some things to help with this issue can you please try registering now and let me know if you are still experiencing the same issue? It seems to be only affecting some users.
Madfish Jul 24, 2019 @ 7:57am 
Originally posted by JoshP:
Originally posted by Madfish:
Will the stats be saved to Steam Cloud as well still or will they be lost on re-install?

The old stats system/if you play offline is all saved to your local machine, so if you go to a different machine the stats will not be there OR if you log in with a different Steam account on the same PC the stats will be the same across both accounts. If you have registered an account you can generate stats/data and then log in on any machine with your Aim Lab account and go to Data Profile then click on "Download Data" and your info will be pulled to that machine for that account.
Thanks for the reply! :)
Not sure why you'd need the same data when switching accounts (yes, there are a lot of cheaters / smurfers etc. using this probably but meh...) so that's not a concern to most I assume.

But could you please enable Steam Cloud saves for those who prefer to run it locally?
Almost every game on steam supports that (and you already support Steam Achievements etc.)
That would solve all the issues with not having the data on a different machine / reinstalling it.
JoshP  [developer] Jul 24, 2019 @ 12:20pm 
Originally posted by Madfish:
Originally posted by JoshP:

The old stats system/if you play offline is all saved to your local machine, so if you go to a different machine the stats will not be there OR if you log in with a different Steam account on the same PC the stats will be the same across both accounts. If you have registered an account you can generate stats/data and then log in on any machine with your Aim Lab account and go to Data Profile then click on "Download Data" and your info will be pulled to that machine for that account.
Thanks for the reply! :)
Not sure why you'd need the same data when switching accounts (yes, there are a lot of cheaters / smurfers etc. using this probably but meh...) so that's not a concern to most I assume.

But could you please enable Steam Cloud saves for those who prefer to run it locally?
Almost every game on steam supports that (and you already support Steam Achievements etc.)
That would solve all the issues with not having the data on a different machine / reinstalling it.

First off the only reason different Steam accounts held the same info is because it was stored in the same location locally(before we had registration) the idea was never to have it like that it was just a way to get up and running quickly.
As for the Steam Cloud saves, I will have to speak with the devs about that, but its my understanding(like mentioned above) that we will not always ONLY be available on Steam and having data stored in multiple places or having separate leaderboards and stats saves for different ecosystems just doesn't make sense for what we are doing. We are using the data generated by all our users to build a system that makes inferences on how they play, what tweaks make that person better and then turning that into guided training, so separating that data imo would be counter productive. As we move closer to a full release and announce some of our bigger surprises it will start to make more sense why we are doing it this way and you will get a better idea of the vision we have for a finished version of Aim Lab.
Madfish Jul 24, 2019 @ 12:53pm 
Originally posted by JoshP:
Originally posted by Madfish:
Thanks for the reply! :)
Not sure why you'd need the same data when switching accounts (yes, there are a lot of cheaters / smurfers etc. using this probably but meh...) so that's not a concern to most I assume.

But could you please enable Steam Cloud saves for those who prefer to run it locally?
Almost every game on steam supports that (and you already support Steam Achievements etc.)
That would solve all the issues with not having the data on a different machine / reinstalling it.

First off the only reason different Steam accounts held the same info is because it was stored in the same location locally(before we had registration) the idea was never to have it like that it was just a way to get up and running quickly.
As for the Steam Cloud saves, I will have to speak with the devs about that, but its my understanding(like mentioned above) that we will not always ONLY be available on Steam and having data stored in multiple places or having separate leaderboards and stats saves for different ecosystems just doesn't make sense for what we are doing. We are using the data generated by all our users to build a system that makes inferences on how they play, what tweaks make that person better and then turning that into guided training, so separating that data imo would be counter productive. As we move closer to a full release and announce some of our bigger surprises it will start to make more sense why we are doing it this way and you will get a better idea of the vision we have for a finished version of Aim Lab.
Awesome, thanks for forwarding.

Just a hint on cloud saves: it's as exclusive as Steam Achievements are, which you also support and hopefully won't drop if you offer this on GoG or a comparably good alternative (although I don't know of any).
Same with the forums here or update news on the store page. It's super easy to integrate too.

In fact tons of games do integrate Steamworks and use it for SSO into their main hub accounts. On standalone you have a seperate account which you can circumvent entirely using Steam or link to Steam if it already exists.

So there's always an option even if you integrate with Steam - unlike other weird platforms like Epic which offer no value for gamers other than re-routing money made off of Fortnite into one free game a week :)

[EDIT]A crazy version I have seen was Punch Club - where you could enable cloud sync to other platforms by just clicking a cloud sync icon, then either generating a code or entering one.
Maybe one of your devs has that and could check. It's awesome for privacy aware users / users not wanting to create a bazillion accounts from which most get hacked at some point[/edit]
Last edited by Madfish; Jul 24, 2019 @ 1:17pm
W Jul 27, 2019 @ 1:06am 
I can't do registration. The game just are freeze. :neonmeh:
Last edited by W; Jul 27, 2019 @ 1:09am
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Date Posted: Jul 4, 2019 @ 12:08pm
Posts: 16