Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also maybe some rebalance on the harder difficulties because they seem to be almost impossible and take too long to complete (specially the escort and plant bomb missions).
P.S. А так если по уму надо перебалансить всё оружие и врагов . Чтобы инпакт чувствовался . А враги не дохли просто бездумной пачкой . Как это сделать не спрашивай )) У меня только на пару оружий есть предложение )
More variety of backgrounds and sceneryare always welcome. As for enemies, once you reach a point they are cannon fodder of different sizes. Giving some of them more specific behaviors would be interesting.
VERY cool: change the fur color (or even eyes) of our kitty. Just cosmetic, but it would add lots of taste. I'd go as far as to say that any additional cosmetics are welcome.
Finally, I would have to give it more time and think more, but there is something to the mut-honey and the endings depending on that which seems off. On one part, it is logical because of what it is plot-wise, but at the same time feels cheap to base the ending on that.
-Expanding the plot/lore, even if it is purely silly and absurd is always cool.
I please need your help to re-balance the game modes on the higher difficulties. I'm on Hardcore and the level with "Kill 1200 Zombie Soldiers" is too much. The soldier doesn't spawn enough. Please consider making them spawn significantly more often, or to lower the amount needed.
These game modes take too long on those difficulties.The enemies then get really fast and swarm you to death. Thank You!
I have lots of thoughts in common with Cat_Man_Rhys.
I am currently stuck in Ultra Violence, and I can't find a way to complete the mission : "Kill 1600 Zombie Soldiers". In oder to do it, I would need to deal with 9 loops, but given the speed of the enemies after the 5th loop, it feels impossible. I have tried different weapons and even different armors, but with no success.
I feel like these really hard difficulties don't bring a lot of fun : the levels last longer, but it's really too long. I think you need to find the right balance to make it fun, and if it is too complicated, you might as well remove these hard difficulties
I see the point. I know that hard difficulties are unbalanced. We'll sort this out.
But... how can I say this delicately... the numbers are not very thoughtfully put.
Some examples:
1) Increasing the goal-numbers of the missions doesn't make them harder. They are getting easier, but takes longer. I suggest:
* Keep the goal-numbers nearly the same (waves, metres to protect). The running metres goal is okay to increase, because you get more movement speed in your stats. Also the killing if you increase the number of enemies incoming
* Increase the damage, movement speed of some, health of the enemies, numbers of enemies. It's okay, if the octopus deals 800 dmg at stage 5 when it is a one-hit to you (but only if the levels don't take 15 minutes to complete)
2) movement speed is way better than amor in this game. I never had the feeling, that I need a better suit. Better suits slowed me down. The more expensive amors should bring more movement speed
3) It makes no sense to buy the "increase money upgrade". This is not an investment for later (like in other games). It's just a waste of money.
4) At later stages it's hard to grind the gear. The levels take longer to beat and gives you only a bit more money. Adapting the numbers described in point 1) and 3) can help with that.
Another idea at the end:
I don't think (like other users) that the ammunition thing is useless. I like it - that's good game design. You want to add some "mini games" into that thing. Every little thing you grab is some dopamin directly to your head.
I think you should add more of those - like achievements that counts the number of enemies killed or number of violet bubbles destroys. Maybe even optional goals that gives you extra money.
-more mission types/objectives
-bigger explosions
-companions
-bigger waves of enemies-enough to actually overwhelm the player