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We don't need photorealism.
Lost World's issues were way beyond the art style.
And stop trying to defend lost world, one of its main issues is copying mario and that's a fact.
SA2's first level was San Francisco.
Lost World isn't bad because it's looking like a Mario game (because Mario games are good to begin with), it was bad because it was a bland parkour gameplay and not a proper boost game.
I mean Sonic himself has always been meant to copy Mario from the get go.
What does that have to do with sonic living in our world?
Yeah but not to the extreme like lost world. Yes they were competing with mario at the time, but not anymore.
The sonic franchise has always been doing its own thing since sonic 1, and even more-so in the newer games.
We didn't need humans in a realistic city with the characters talking.
When Mania came out it was seen as one of the best Sonic game in the last two decades.
I don't hate novelty but when a franchise jumps the shark and goes in a totally different direction that does not follow the original intent I don't see why they didn't make it a new IP instead.
Same with Castlevania where Lord of Shadow has nothing to do with the OGs.
Yet the New Super Mario Bros games are, overall, fundamentally better than most of the mainline Sonic games. NSMB DS and Wii are still good platformers because Nintendo cared.
Sega made Sonic 4 which was bad (or just mediocre for Episode 2).
It's not a surprise how appreciated retro styled games like Spark the Electric Jester and Freedom Planet.
What really helped make Sonic stand out from Mario was how different his games were in terms of tone, direction and gameplay. Sonic 1 was a very different kind of platformer compared to Super Mario World in the same way Crash Bandicoot was a very different 3D platformer from Super Mario 64. Mario, Sonic and Crash all helped define what platformers should be, but in very different ways.
So no, Sonic never tried to "copy" Mario, he was just simply meant to get a slice of that mascot platformer pie that Mario had.
Fun fact: Once you get all 180 emblems in Sonic Adventure 2 and unlock Green Hill Zone, you can see its location is a small island south of the mainland from where the rest of the game takes place, aka South Island, where Sonic 1 takes place in, implying that the Mega Drive games took place in the same world as the Adventure series.
https://steamcommunity.com/sharedfiles/filedetails/?id=3150222247
As for characters talking, Sonic's been doing that since Sonic CD. If technology back then allowed for proper voiced dialogue for all the characters, SEGA would have obviously done just that for Sonic and the other characters.
facts, exactly. my gamecube wasn’t for mario/nintendo, it was for sonic.
SA1/2 > Mario Sunshine
Sonic Riders > Mario Kart
Sonic Mega Collection > Whatever retro mario games were on the GC
Sonic initially never tried to be like mario, and had way cooler & appealing games. It wasn’t until crap like colors, lost world, the olympic party games, hell even sega all star racing (although good) etc , that sonic started chasing mario