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Anyways, you bring up many valid criticisms, and you're not the first too. Many are aware, and continue to love the game, because they believe the pros outweigh the cons tenfold.
I, myself, think the game is pretty darn good. I enjoy it a lot, but I wish it had a bit more content, maybe a few out-there skills to screw around with, and mabye some DLC for a few more stages. Imagine if Modern Sonic got a skill that replaced the Boost with the Spindash, that'd be fun to screw around with.
Also Lava Reef take is structurally sound, but I enjoy that stage. Maybe I'm stupid, idk.
I also agree with the story, and this is where the 2024 remaster shines as the rewrites to the story actually make it better. Characters are much more concerned about the presence of the Time Eater and its influence on the timeline. Modern Sonic responds to his friends when he rescues them instead of being silent like he was in the original. Eggman's ultimate plan is no longer just about wanting to undo his previous defeats and conquer the world, rather his plan is to completely rewrite the past and reshape the current timeline to his own desire.
It's not just you. The original script was written by Ken Pontac and Warren Graff, two people that knew nothing about the franchise before they started working on the games from 2010-2019 and it really shows with how their writing doesn't do a good job fitting in with the established lore.
the fact that people praise it just means we’ll never know what it’s like to actually have a good modern sonic game, because people settle for less & mediocrity. if you actually think frontiers is good then just imagine how good a sonic game could be if sonic team actually tried & cared about this series. the only reason they even make sonic games these days is because it’s all SEGA can make money from.
And as for the fact that Sonic Team is not trying and that Sega still wants more money from this franchise, then you are somewhat right, but it has always been like that, unfortunately. I think that the biggest problem of the Sonic series is (ironically) the rush to produce and the character of Sega. I don't know if you can talk about the nature of corporations, but without a doubt Sega likes to experiment and I think they still have a grudge for the console war. That's why in my opinion, Superstars came out the way it did. They wanted to fight Mario again, but as a consequence, they crashed even more. And if they can finish the next Sonic mainline game with peace of mind, it will work out very well for them. At the end of the day, they did Rush, Colors, Unleasched, Frontiers, Adventure, Adventure 2 and Generations. And for these games (except for Unleasched because I didn't have the opportunity to play) you can forgive their less successful games. And this seems to me unique in the Sonic series, each game is an unknown and if it comes out well, it will be another game to the collection, and if it comes out badly, we will be able to appreciate what was good even more.
Frontiers is saved by it's incredible array of mods. A game being extremely moddable is a huge saving factor for me. Otherwise, Frontiers is a really eh Sonic game for me. The Open World concept is fine but they need to expand on it. Honest to God perfect time to bring speendish back :)
(As for the edit, don't worry I just added an "of" where it was missing)
There are 3 major problems I had with Sonic Superstars that very likely what resulted in the reputation the game currently has right now:
1. Co-op
Sonic games have never been particularly great at co-op (except Advance 3) and Superstars was no different. They made such a big deal out of it with the marketing, but it's insanely broken and frustrating, it's better to just play it solo. The game even has levels and modes that cannot be played in co-op, as well as the entire post-game content (Trip's Story and the Last Story) which cannot be played in co-op at all. There's also no online co-op in the main campaign even though other games in the genre have had this feature. Basically, it felt like it was only there just because Mario's 2D offerings had it, without understanding why it worked there but not for Sonic.
2. Lack of Identity
Most 3D games, like it or not, have a unique identity of its own that sets it apart from the other games in the series, whether that's Heroes' team gameplay, Shadow's guns, Unleashed's werehog, Generations' Anniversary celebration or Frontiers' Open Zone format. The same can be said about the 2D games - 2 introduced Tails, 3&K had Knuckles, CD had time travel, Advance 3 had the partner system, Rush was the first game to use boost, Rush Adventure had island hopping and both versions of Colours had the wisp powerups. Superstars doesn't really have a unique identity to call its own; it was pretty much just Mania, but with modern graphics and not nearly as good gameplay-wise.
3. The Price Tag
Superstars costing as much as Frontiers and other AAA games is a massive rip-off if you ask me. Other games at that price had far more content at much higher quality (including Frontiers). By comparison, Mario Wonder on Switch is actually cheaper, and people love to complain about Nintendo games being as expensive as they are when in this case Sonic actually had it worse. That game had co-op that actually worked, and even had online co-op which Superstars lacked. Even when excluding that, there are much cheaper alternatives on Steam with more content at higher quality.
Idk man, it introduces individual Chaos Emerald powers and Trip the Sungazer. I think it gives it an identity of some sort.
While a cool idea, the emerald powers were extremely underutilised to the point where I barely used them. Liquid, for example, was basically useless as there's so few levels you could even use it at all. Trip, aside from having a separate campaign with harder stage layouts, is just another character with a double jump ability (like Amy) and the wall rolling ability that's just the Pink Spike Wisp from Colours Wii and Generations.
Even Advance 1 had a playable Amy Rose who was drastically different from everyone else, with the inability to roll into a ball and requiring her to defeat enemies with her hammer thus changing the way you approach the levels should you choose to play as her.