Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway i'll try to explain: First you need find/create the 3D model, Create the bones, create the base movements (ie run, idle, walk, jump), after it create the logic behind the movements (ie you need be idle, after it walk and then run depend your velocity). And ofc all the programming to do it works (move order, jump order, etc).
If you really are interested about practice with things like it, you should check the all information about it here:
https://docs.unrealengine.com/latest/INT/GettingStarted/index.html
and here:
https://wiki.unrealengine.com/Videos
I hope I have satisfied your curiosity :)