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does it have something to do with the files in mod directory? the mods/modsDB.ini file is shown by default, but i cannot find any via manual search
The closest idea I have to what might be wrong is the configuration file extension. SonicGMI says it looks for modsDB.ini, but in the mods folder the file extension for that file is always .in~. You can change it back to .ini, but as soon as you run SonicGMI again it changes back to .in~.
So if I were to take a guess, we're using a bad version of SonicGMI that doesn't properly create the modsDB.ini file.
Go into your mods folder and rename modsDB.in~ to modsDB.ini. Now double-click it and it should open in a text editor. Assuming you're running only UnleashedFxPipelineShaders and UnleashedProjectMod, retype it so it looks like this:
[Main]
ReverseLoadOrder=1
ActiveModCount=2
ActiveMod0=UnleashedFxPipelineShaders
ActiveMod1=UnleashedProjectMod
[Mods]
UnleashedFxPipelineShaders=UnleashedFxPipelineShaders\mod.ini
UnleashedProjectMod=UnleashedProjectMod\mod.ini
Save the file and run SonicGenerations.fxpipeline. It should work as normally now -- or at least, it did for me.
If you want to add more mods, you'll have to increment ActiveModCount up by 1 for each mod you use. Then write a new line at the bottom of [Main] called ActiveMod*, replacing the * with whatever number comes after your previous ActiveMod line -- in this case, 2. Set it equal to the name of the folder in /mods that contains the mod you want to use. Next, add a line to [Mods] like this:
[folder name]=[folder name]/mod.ini
Just to be safe, keep the order of the mods you list in [Mods] the same as they're listed in [Main].
In all honesty, I only use the mods necessary for the Unleashed Project, so I'll need someone else to verify for me that my instructions for adding in more mods without using SonicGMI are correct.