Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then stop interacting here.
But Forces ran well on the Switch so unless the port is botchered it will run fine as well.
That's like saying the PS2 can't handle Shadow the Hedgehog very well when Ratchet Gladiator, despite being similarly dark and gritty for a cartoon platformer, came out the same year on PS2 and had amazing graphics at mostly 60FPS, except in Shadow's case it's just incompetent optimisation for hardware that's more than capable especially when even many other third party games run just fine on PS2.
I'm talking about the Sonic Heroes engine which ran better on the GC because it was made for this console (like how the Adventure engine was better for the Dreamcast but SADX/SA2B were nerfed in several way).
They'd still have to nerf the graphics and/or performance when the Switch is undocked. Or did you intentionally "forget" to make yourself seem smart?
And there would still be frame drops in some of the levels, especially because the Switch's slow memory
uh no...the WiiU was much stronger than the Wii, PS3, and slightly stronger than Xbox 360. too bad it released too late and Nintendo ruined it with the bad marketing.
the Switch runs even worse than the WiiU when undocked so yeah...
also Colors still had to run at 30fps and use an inferior engine
The Wii was weaker and its technology nowhere near as advanced, meaning there was a lot less that could possibly go wrong, while the 360 just knew how to handle its processes much better. Both consoles also only used one screen, that being your television, which is already a lot less stress on the hardware itself.
Whereas my experience with most Wii U games was hoping the games themselves don't crash while playing, making for one of the most unreliable pieces of hardware I have ever used in my entire life. Third party games especially had several crashing issues that never occurred on other systems. Sometimes, even pressing my HOME button or even so much as trying to turn it off caused the entire console to lock up resulting in having to unplug it just to reset the console.
If the console had a lot of these very basic things gone wrong, you could imagine how much of a pain it would be to actually develop games for. It's not about the graphics processor or the CPU, but the general architecture of the internals and the system OS itself, along with a few other things.