Sonic Generations

Sonic Generations

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Ikagura Mar 16, 2021 @ 1:20am
Switch port?
Should Sega make a Switch port of the game?
Originally posted by Gamephreak5:
Eh, I don't know...Sonic Generations was a 20th anniversary game. No one usually remasters and re-releases anniversary games. It's kinda too late to think about porting this game now.

Originally posted by eeeeeeeeerrrrrr...:
ofc theyd have to nerf the graphics or cap the fps to 30 if they port it
This game was made primarily for PS3 and 360. The Switch is more powerful than the PS3, they wouldn't need to nerf anything.

You also realize Generations was 30fps on PS3, right?
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Showing 16-30 of 87 comments
Ikagura Mar 18, 2021 @ 2:09pm 
Originally posted by gamerz31w:
Originally posted by Ikagura:
Then unsubscribe from the thread.
I mean that's what they told me.


Originally posted by gamerz31w:
Don't get me wrong I'm not lazy,slacker I'm determined to unofficially port Sonic Generations on Nintendo Wii U homebrew game or maybe even rom,but question is how could I do that? By using Unity or Unreal Engine 4? The problem is I would probably have to do it manually. Perhaps older version of previous Unreal Engine 4.XX updates would probably support Wii U games currently it would be Nintendo Switch games. Would Sonic Generations/Anniverssary be even on PC Steam? I heard prototype of this game would be available for Wii,NDS and PSP. Would it run smoothly with more than 30 fps? Would controllers be too flipping and uncomfortable guys? Well I can try to do this. I was thinking also more about Android and iOS it wouldn't 1:1 direct port conversion. I was thinking about Archie Sonic Comics,Sonic Satam-based like Sonic Generations story from Yuji Naka vision not exactly following Takashi Iizuka's vision.
https://gbatemp.net/threads/is-it-possible-to-remake-sonic-generations-in-unity-and-port-it-to-3ds.563128/
https://gbatemp.net/threads/sonic-generations-wii-u-port-or-nintendo-switch-port-or-rom.584146/
Then stop interacting here.
gamerz31w Mar 18, 2021 @ 2:36pm 
Oh okay.
Miku Kat Mar 19, 2021 @ 9:23am 
the Wii u could barely handle it, i think the switch would be fine at 30fps
Ikagura Mar 19, 2021 @ 11:24am 
Originally posted by IZeeK:
the Wii u could barely handle it, i think the switch would be fine at 30fps
The Wii U was basically an HD Wii.

But Forces ran well on the Switch so unless the port is botchered it will run fine as well.
NBOX21 Mar 19, 2021 @ 3:32pm 
Originally posted by IZeeK:
the Wii u could barely handle it, i think the switch would be fine at 30fps
The Wii U could easily handle it, it's just that, much like the N64 and PS3, the architecture was a nightmare to develop for. Only Nintendo themselves knew how the hardware worked and thus could produce some stunning looking games at 60FPS. I'm also sure that with the right people and the right engine, the Wii U could even run Rise of Lyric without any of the visual or gameplay bugs.

That's like saying the PS2 can't handle Shadow the Hedgehog very well when Ratchet Gladiator, despite being similarly dark and gritty for a cartoon platformer, came out the same year on PS2 and had amazing graphics at mostly 60FPS, except in Shadow's case it's just incompetent optimisation for hardware that's more than capable especially when even many other third party games run just fine on PS2.
Ikagura Mar 19, 2021 @ 3:46pm 
Originally posted by NBOX21:
Originally posted by IZeeK:
the Wii u could barely handle it, i think the switch would be fine at 30fps
The Wii U could easily handle it, it's just that, much like the N64 and PS3, the architecture was a nightmare to develop for. Only Nintendo themselves knew how the hardware worked and thus could produce some stunning looking games at 60FPS. I'm also sure that with the right people and the right engine, the Wii U could even run Rise of Lyric without any of the visual or gameplay bugs.

That's like saying the PS2 can't handle Shadow the Hedgehog very well when Ratchet Gladiator, despite being similarly dark and gritty for a cartoon platformer, came out the same year on PS2 and had amazing graphics at mostly 60FPS, except in Shadow's case it's just incompetent optimisation for hardware that's more than capable especially when even many other third party games run just fine on PS2.
Well, Sonic Heroes and Shadow, two games using the same engine, had butchered ports on the PS2 while Naughty Dogs got impressive games for the hardware.
NBOX21 Mar 19, 2021 @ 4:12pm 
Originally posted by Ikagura:
Well, Sonic Heroes and Shadow, two games using the same engine, had butchered ports on the PS2
They both used the RenderWare engine, which I believe is the very same engine the Burnout games on PS2 used and ran pretty much flawlessly on the hardware despite also having far better graphics. So even the engine is no excuse for this one.
Ikagura Mar 19, 2021 @ 11:50pm 
Originally posted by NBOX21:
Originally posted by Ikagura:
Well, Sonic Heroes and Shadow, two games using the same engine, had butchered ports on the PS2
They both used the RenderWare engine, which I believe is the very same engine the Burnout games on PS2 used and ran pretty much flawlessly on the hardware despite also having far better graphics. So even the engine is no excuse for this one.
The graphical engine isn't the game's engine.

I'm talking about the Sonic Heroes engine which ran better on the GC because it was made for this console (like how the Adventure engine was better for the Dreamcast but SADX/SA2B were nerfed in several way).
gamerz31w Mar 20, 2021 @ 10:11am 
Hey guys did you ever try making hardware fusion of Sega Dreamcast and Nintendo Switch or even unofficial Nintendo Switch CD-ROM,DVD-ROM,CD-ROM support add-on guys?
NBOX21 Mar 20, 2021 @ 1:24pm 
Originally posted by Ikagura:
The graphical engine isn't the game's engine.

I'm talking about the Sonic Heroes engine which ran better on the GC because it was made for this console (like how the Adventure engine was better for the Dreamcast but SADX/SA2B were nerfed in several way).
Even on GameCube, the engine has its own problems as well. In fact, one of the biggest problems with the PS2 version also exists in the GameCube version that carried over from Adventure 2 Battle, where if you play the game in 50hz mode, the button inputs become completely messed up, sometimes registering the same button twice or even not at all, making the game significantly worse to play. Playing the game in 60hz mode solves this problem, but these two versions also have another bug that also carries over from Adventure 2 Battle where Team Dark's Chaos Inferno, similar to SA2B's time stop powers in multiplayer runs out faster on 60hz than it does in 50hz or on the XBOX and PC versions due to the way 60hz is handled - there are more frames, but the timing was not adjusted to compensate.
4K_240hz_MLED Mar 24, 2021 @ 4:53pm 
Originally posted by Trump Won:

This game was made primarily for PS3 and 360. The Switch is more powerful than the PS3, they wouldn't need to nerf anything.

You also realize Generations was 30fps on PS3, right?

They'd still have to nerf the graphics and/or performance when the Switch is undocked. Or did you intentionally "forget" to make yourself seem smart?

And there would still be frame drops in some of the levels, especially because the Switch's slow memory
Last edited by 4K_240hz_MLED; Mar 24, 2021 @ 5:01pm
4K_240hz_MLED Mar 24, 2021 @ 4:59pm 
Originally posted by Ikagura:
Originally posted by IZeeK:
the Wii u could barely handle it, i think the switch would be fine at 30fps
The Wii U was basically an HD Wii.

But Forces ran well on the Switch so unless the port is botchered it will run fine as well.

uh no...the WiiU was much stronger than the Wii, PS3, and slightly stronger than Xbox 360. too bad it released too late and Nintendo ruined it with the bad marketing.
4K_240hz_MLED Mar 24, 2021 @ 5:02pm 
Originally posted by NBOX21:
Originally posted by IZeeK:
the Wii u could barely handle it, i think the switch would be fine at 30fps
The Wii U could easily handle it, it's just that, much like the N64 and PS3, the architecture was a nightmare to develop for. Only Nintendo themselves knew how the hardware worked and thus could produce some stunning looking games at 60FPS. I'm also sure that with the right people and the right engine, the Wii U could even run Rise of Lyric without any of the visual or gameplay bugs.
How is it a nightmare when it uses an IBM PowerPC processor and an ATi Radeon HD card much like the Wii and Xbox 360?
4K_240hz_MLED Mar 24, 2021 @ 5:05pm 
Originally posted by Ikagura:
I'm pretty sure they were trolling the Switch for not being that powerful (despite the fact of how good Colors looked on the Wii).

the Switch runs even worse than the WiiU when undocked so yeah...

also Colors still had to run at 30fps and use an inferior engine
Last edited by 4K_240hz_MLED; Mar 24, 2021 @ 5:05pm
NBOX21 Mar 24, 2021 @ 7:29pm 
Originally posted by bingbongbungbang:
How is it a nightmare when it uses an IBM PowerPC processor and an ATi Radeon HD card much like the Wii and Xbox 360?
You would think it would be as easy as a standard PC at the time or a PS3 or 360, but don't forget that the Wii U essentially has to render two different screens at once, which uses double the memory, processing power and other resources as a result, and barely any developers knew how to properly utilise it without compromises. Most games didn't even try, for example, DKC Tropical Freeze only renders one screen at a time and leaves the other completely blank.

The Wii was weaker and its technology nowhere near as advanced, meaning there was a lot less that could possibly go wrong, while the 360 just knew how to handle its processes much better. Both consoles also only used one screen, that being your television, which is already a lot less stress on the hardware itself.

Whereas my experience with most Wii U games was hoping the games themselves don't crash while playing, making for one of the most unreliable pieces of hardware I have ever used in my entire life. Third party games especially had several crashing issues that never occurred on other systems. Sometimes, even pressing my HOME button or even so much as trying to turn it off caused the entire console to lock up resulting in having to unplug it just to reset the console.

If the console had a lot of these very basic things gone wrong, you could imagine how much of a pain it would be to actually develop games for. It's not about the graphics processor or the CPU, but the general architecture of the internals and the system OS itself, along with a few other things.
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