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On the other hand, this guide completely solved my performance problems! It is amazing playing Generations (non-3DS) on a handheld. Thanks!
Then press enter
And the registry fix is super helpful to fix the display problem. One note, I had to delete the word ”wine” from the command when pasting it into the console, it's the Windows command line so the command was just ”reg add” etc.
Also, I have managed to fix the problem I was having with mods not loading now (it seems it would only have affected certain mods), so all is good! I can't explain off the top of my head how I did it, but if someone else has the same problem I will try to help.
Regarding the sonic unleashed project mod, I copied the extracted Sonic Unleashed Project folder to sonic generation game folder, I also included the better fx pipeline which is required for the mod to work. I opend Hedgemod through lutris, the mods recently added where available, I selected the 3 mods (better fx pipeline, unleashed fxpipeline shaders, unleashed project. Finaly started the game, the intro scene was stock indicating mod is not loaded, but when ingame, the level were all stock, but the sound changed which indicates that the mod is not completely loaded.
I decided to put SonicGMI.exe in lutris and I appointed to the same prefix folder used for hedgemod manager. The SonicGMI.exe came with the Unleashed Project mod folder and was placed in the Sonic generation folder, I basically followed this guys video https://www.youtube.com/watch?v=OZWmh6z0Rxw. So I saved and booted from the SonicGMI.exe mod interface through lutris, nd the game was able to load the entire Unleashed mod, it looked gorgeous, however at first start it said no save data to be loaded, so i made new save data just to get in de game nd test.
Ofcourse I had to make my old save file recognized in unleashed mod someway, what I did, was to disable all the mods from SonicGMI.exe and see if the game would load my old save, which it did. Then I went to load Hedgemod nd double check if i was able to load my old save file without enabling mods. FInaly I went back to SonicGMI.exe interface nd I had to reanable a few things again, nd it worked, Sonic unleashed was fully loaded with all the music tracks I unlocked from original game nd the red rings.
So here is the deal, technically Hedgemod manager should load the entire Sonic Unleashed mod but it does not do that at all on the deck, it loads part of the unleashed mod which is only the music tracks for stages. My guess is that better fxpipeline is not loaded in hedgemod manager on the deck trough lutris.
But if you try SonicGMI.exe mod interface which comes with the unleashed project folder, the Better fxpipeline render does its job and is able to load fully the Unleashed project mod succesfully, however not the case with Hedgemod. This sucks, cuz the SonicGMI.exe is old, Hedgemod has some cool mod codes that can be used but this is not available with SonicGMI.
I have tested the Unleashed project nd the majority of stages is rock solid 60fps which is insane despite being big mod nd very pleasing visuals, in some specific stages at specific points, performance can dip to upper 40 to 50, i believe its the highway stage in unleashed. I was shocked how good the mod is, if you play its different then the videos on youtube, very impresive mod nd performance.
I hope someone can find a way out to make fxpipeline nd Sonic Unleashed mod load propperly through hedgmod isntead of SonicGMI.
In most cases, assuming you are running the game from an SD card you can probably start from step 8 and do exactly what I did using the E drive. If you are not playing the game from the SD card or it doesn't work it is best to follow the full guide as the drive mapping may be different.
P.S. if there isn't a cpkredir.ini file in your folder open HedgeModManager first, select some mods and click save. This will enable mods on your game and you will then be able to follow the guide.
But in my case my Sonic Generation is installed on the nvme drive, My cpkredir.ini looks like this;
ModsDbIni="\home\deck\.local\share\Steam\steamapps\common\Sonic Generations\mods\ModsDB.ini"
And the winetricks configuration drives looks like this; https://imgur.com/gallery/95LgY2M
So to what should i change the cpkredir.ini code
Please let me know whether it works!
Really appreciate the help you gave to all of us.
https://gamebanana.com/mods/407367