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See if you can figure out where that comes from.
1. Why should this skill be needed for better control? 2. Why is it a skill and not a part of his natural control? 3. These skills can only be used durring the main levels and not for bosses and missions, so skills are irrelevent for about 75% of overall game content anyway.
I get that's kind of the point of a tool-assisted speedrun, but that's just the thing is it's a Tool-Assisted Speedrun. Doesn't change what a general player audience has to be able to work with.
I wasn't questioning why the skill works, I was mainly questioning why additional skills like that to help improve control are just that, additional skills instead of being part of his standard control.
I mean up to a point I get how having the option for better/inferior controls can enhance a gameplay experience one way or another, but at the same time Classic Sonic games are revered for their natural control flow, so Classic Sonic should be reflective of that right off the bat.
Also the emblems in SA and SA2 were just a lot of padding. It had you play each level 3-5 times. The collect x rings, find the missing chao and time missions should have never been there as they don't really change up the level. And while the hard versions of SA2 levels did change some things the game still had you complete each level twice.