Sonic Generations

Sonic Generations

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xy394 Nov 18, 2016 @ 10:57pm
Why I don't like Generations
I know i'm in the minority but i don't like Generations (Or maybe i did in the past but got tired of it) for a whole bunch of reasons. First of all, Classic doesn't control as good as he does in the Classic games which to me completely eliminates the point of playing him in this game. Why would I want to play him in this game when I can go play a Classic game where he controlled perfectly? Second, i've always hated the boost gameplay since Unleashed. I hated how limited your movement was in certain sections like your stuck on a rail like in Secret Rings/Black Knight. In the Adventure game you had full 3d control and movement and could go wherever you pleased. Modern Sonics controls when he's not boosting are stiff and sometimes don't work at all and can make precise platforming an absolute nightmare! (Modern Crisis City 3d sections I'm looking at you!) Sometimes when Sonic is jumping from platform to platform the controls don't respond when I press the jump button and Sonic walks off the platform into the bottomless pit. I actually think 06's precise controls and Shadow's slippery controls are better. Thirdly, theres not much replay value in this game. The Adventure games had Multiple playable Characters, Chao garden, Emblems, Sa2 Multiplayer, a few other minor things, and finally, PERFECT 3D CONTROLS! Generations just has a few short missions that only last around a minute or two. Fourth, I know a lot of people out there feel this way but I am sick of only playing Sonic. This game felt like it was teasing me that I couldn't play as any of these other characters in the game. Multiple playable characters gives a Sonic game a ton of replay value (Unless it's fishing). Finally i don't know about you but I hate the mish mashing of 2d and 3d! If i wan't to have 2d sections in my game I'll play an actual 2d game. When I saw the trailer for Sonic 2017 I was both pissed off and disappointed when Classic Sonic appeared. Until I see more footage and some actual gameplay I don't have much hope for this game. I'm not buying Takashi Iizuka's statement that it's not Generations 2 because thats exactly what it looks like to me. Oh well, at least I'm still excited for Sonic Mania.
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Showing 1-15 of 15 comments
SabaraOne Nov 18, 2016 @ 11:08pm 
I for one disagree, but I do note that all of your complaints are perfectly valid.
Are you the voice in my head?
SabaraOne Nov 19, 2016 @ 6:32am 
Originally posted by The Devasia Mentality:
Are you the voice in my head?
The voice in your head is just me in your headphones.
See if you can figure out where that comes from.
Lusus Symphonia Nov 20, 2016 @ 3:04pm 
It's hard to make a sonic game that doesn't restrict gameplay as we just don't have the reflexes to control something that's fast enough to give sonic credit..
Simon Nov 20, 2016 @ 10:20pm 
The reason why 2D sonic doesn't control as good is probably cuz you didn't use the "instant break" skill (forgot the name).
SabaraOne Nov 21, 2016 @ 5:01am 
Power Brake
Liro Raériyo Nov 21, 2016 @ 11:48pm 
Originally posted by Red Monk:
It's hard to make a sonic game that doesn't restrict gameplay as we just don't have the reflexes to control something that's fast enough to give sonic credit..
i call your claims and see you a counter arguement with this video https://www.youtube.com/watch?v=ateRssORWG4
SabaraOne Nov 22, 2016 @ 12:53pm 
Originally posted by Red Monk:
It's hard to make a sonic game that doesn't restrict gameplay as we just don't have the reflexes to control something that's fast enough to give sonic credit..
TAS!
Originally posted by SabaraOne:
The voice in your head is just me in your headphones.
See if you can figure out where that comes from.
No.
Originally posted by Simon:
The reason why 2D sonic doesn't control as good is probably cuz you didn't use the "instant break" skill (forgot the name).
1. Why should this skill be needed for better control? 2. Why is it a skill and not a part of his natural control? 3. These skills can only be used durring the main levels and not for bosses and missions, so skills are irrelevent for about 75% of overall game content anyway.
Originally posted by SabaraOne:
Originally posted by Red Monk:
It's hard to make a sonic game that doesn't restrict gameplay as we just don't have the reflexes to control something that's fast enough to give sonic credit..
TAS!
I get that's kind of the point of a tool-assisted speedrun, but that's just the thing is it's a Tool-Assisted Speedrun. Doesn't change what a general player audience has to be able to work with.
SabaraOne Nov 22, 2016 @ 2:01pm 
I was joking darnit!
Simon Nov 22, 2016 @ 7:11pm 
The reason power brake skill gives better control cuz it can let you stop better. For example, places where you need to jump from platform to platform. With the skill, sonic will less often slide away from the platform.
Originally posted by SabaraOne:
I was joking darnit!
Sorry, I have a tendancy to think everyone is that dumb. Hell I didn't know what the TA in TAS stood for until a year ago.
Originally posted by Simon:
The reason power brake skill gives better control cuz it can let you stop better. For example, places where you need to jump from platform to platform. With the skill, sonic will less often slide away from the platform.
I wasn't questioning why the skill works, I was mainly questioning why additional skills like that to help improve control are just that, additional skills instead of being part of his standard control.

I mean up to a point I get how having the option for better/inferior controls can enhance a gameplay experience one way or another, but at the same time Classic Sonic games are revered for their natural control flow, so Classic Sonic should be reflective of that right off the bat.
Simon Nov 23, 2016 @ 3:19am 
Originally posted by The Devasia Mentality:
Classic Sonic games are revered for their natural control flow, so Classic Sonic should be reflective of that right off the bat.
I see.... I have never played the classic sonic games before so I can't say much about that. The only 2D sonic games that I have played are the Sonic Advance 1,2,3.
Last edited by Simon; Nov 23, 2016 @ 4:19am
SabaraOne Nov 23, 2016 @ 3:58pm 
The it's a good thing you have Steam!
Vynira Snowy Nov 25, 2016 @ 11:11pm 
I wouldn't say that having multiple playable characters in the SA games was a good thing. If anything they made the games worse and ruined what would have been good games.

Also the emblems in SA and SA2 were just a lot of padding. It had you play each level 3-5 times. The collect x rings, find the missing chao and time missions should have never been there as they don't really change up the level. And while the hard versions of SA2 levels did change some things the game still had you complete each level twice.
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Date Posted: Nov 18, 2016 @ 10:57pm
Posts: 15