A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Library Requirement
Playing as Sudreyar, have unlocked the first 2 techs in the Community chain of the Civic tree; the first unlocks the library chain.

I have demolished a Thing chain building in Dun Att to make room for a Library - but there is no option to build one there.

What am I missing? Is there another requirement for the Library, like the province must contain a church or something?

I have searched the discussion and the net for information, read the patch notes, delved into the .pack file but I can find nothing.

Anyone care to share what I am missing here?

It's a Legendary campaign, so I am reluctant to knock down further buildings or upgrade buildings to generate further slots if I am not going to be offered the option to build it.
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Showing 1-11 of 11 comments
markeason Feb 17 @ 10:48am 
Looks like there may be a requirement to have a religious building in the province capital. I was able to build one in Iona with the monastery present and I am guessing it would be possible in a province with an Abbey.

Can anyone confirm this to be the case or not?
Smoothhoof Feb 17 @ 12:20pm 
The main building of the province capital needs to be a monastery rather than a great hall to build religious buildings. Iona is the only province like that that isn't in Ireland.

Abbeys in minor settlements don't count, neither does building churches.
Last edited by Smoothhoof; Feb 17 @ 12:23pm
markeason Feb 17 @ 12:26pm 
Thanks Smoothhoof. Is that learned from experience or is it documented somewhere obvious and I just missed it?
Smoothhoof Feb 17 @ 12:37pm 
I think I just picked it up. There are three different kinds of capital, great hall, monastery and market thingy. They all give different building options - market thingy give you the mint and the market cross. Most things you can build in all three, like granaries and churches.
markeason Feb 17 @ 12:46pm 
That's very helpful, thanks.
There's a tiny building browser button on the province building tab. It's worth checking out what can be built in a particular province - some places have unique buildings available where the first level of the building isn't already there from the start, you have to free up a slot and choose to build them yourself.
Ok. That's the button to the left of Raise Army?
I had never figured out what information that button was giving and immediately switched to the All Buildings display option. So it opens to the primary building in the principal settlement: Great Hall, Monastery, Market, Longphort etc; or a unique building if there is one for the province (such as Royal Hall of the Mountain in Eidenburg), but would also open to a unique building for a province if that had not yet been built, instead of whatever was in the province already.

That's really useful information.

I'll have to start using that button.

Thanks for the help.
No probs. Id forgotten about the viking longphort! Four kinds of capital then, not including special unique ones.
markeason Feb 18 @ 12:15am 
Not sure how I got to it, but I found this map showing all the province building details. Looks like exactly what I need.

https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/12/11122318/TWS_Thrones_Campaign_Map_Guide.jpg
Last edited by markeason; Feb 18 @ 12:15am
Yeah took me a while to figure this out as well. You have to have a province whose main city is a monastery. Then upgrade it once. Then you can research libraries. The game doesn't do a great job at explaining this. There are five monastery cities in Ireland, and two in Scotland. Other than Iona, the other Scottish one is in the city just north of Circenn's home city.

Libraries are quite a good way to speed up your research speed, but you pretty much have to take over all of Ireland to get enough of them to really make a difference. Other than Dyflin, Ireland isn't a great moneymaker, so you're basically giving up way higher potential income in England for faster research speed. England has all the market towns, and once you build market crosses everywhere they all synergize and make you filthy rich.

There are quite a few unique city buildings and city types which take a while to figure out. The Grianan of Ailech gives a big reduction to corruption so you don't really need a governor there. Caisil has a similar city type, but Ailech has a port so you can make good money with warehouses and a beach port.

As for the unique buildings, I like the court school in Wintanceaster for its research boost and anti-corruption bonus. I also ALWAYS build the rune stone on Mana to get a nice morale boost for my troops. It's noticeably useful for a faction like Mierce which can struggle with morale issues.
I'm not sure if the following is correct, so please feel free to shoot it down but, it seems to me that, having accessed the Building Browser via the button in the province information window, it takes you to the primary building chain for the principal settlement in the province (Monastery, Longphort, Market or Great Hall).

If you then select the relevant tab in the list of button on the left of the Building browser:

Great Hall for Great Hall
Port for Longphort
Church for Monastery
Commerce for Market

It brings up each of the building chains of that type that can be built in the principal settlement.

This certainly seems an easier way of getting the information than I had been trying to this point.

Not very intuitive, but at least it is accessible.
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