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Can anyone confirm this to be the case or not?
Abbeys in minor settlements don't count, neither does building churches.
I had never figured out what information that button was giving and immediately switched to the All Buildings display option. So it opens to the primary building in the principal settlement: Great Hall, Monastery, Market, Longphort etc; or a unique building if there is one for the province (such as Royal Hall of the Mountain in Eidenburg), but would also open to a unique building for a province if that had not yet been built, instead of whatever was in the province already.
That's really useful information.
I'll have to start using that button.
Thanks for the help.
https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/12/11122318/TWS_Thrones_Campaign_Map_Guide.jpg
Libraries are quite a good way to speed up your research speed, but you pretty much have to take over all of Ireland to get enough of them to really make a difference. Other than Dyflin, Ireland isn't a great moneymaker, so you're basically giving up way higher potential income in England for faster research speed. England has all the market towns, and once you build market crosses everywhere they all synergize and make you filthy rich.
There are quite a few unique city buildings and city types which take a while to figure out. The Grianan of Ailech gives a big reduction to corruption so you don't really need a governor there. Caisil has a similar city type, but Ailech has a port so you can make good money with warehouses and a beach port.
As for the unique buildings, I like the court school in Wintanceaster for its research boost and anti-corruption bonus. I also ALWAYS build the rune stone on Mana to get a nice morale boost for my troops. It's noticeably useful for a faction like Mierce which can struggle with morale issues.
If you then select the relevant tab in the list of button on the left of the Building browser:
Great Hall for Great Hall
Port for Longphort
Church for Monastery
Commerce for Market
It brings up each of the building chains of that type that can be built in the principal settlement.
This certainly seems an easier way of getting the information than I had been trying to this point.
Not very intuitive, but at least it is accessible.