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In order to see how to unlock the different tech trees just hover the cursor over the first tech of the tree (or possibly the lock-icon on the tech in question) and it will tell you what is required.
The Estates thing was a bit awkward but I managed to find three estates owned by Alfred to give him and so got the 10,000.
My big problem now is the lack of supplies. Not sure what I can do about that. I'm building farms as fast as I can but the whole world is at war with me at the moment so I can't think about disbanding armies. I only have three and none are full strength.
The only problem I have is that in my game (I don;t know if its a glitch or a design feature) the pre-requisites to unlock the Civic Tech Trees seems to be written in some sort of meaningless programming language.
I'll post some actual examples but essentially it says something like
And try as I might I can't find any reference to the named Building Chain anywhere in the game not even the Building Browser.
So, just to have something to research I started with the Military Tech Tree first as its unlocks were at least written in English.
Industry = Forge
Military Support = Garrison
Leadership = Moot Hill/Law/Thing
Trade = Market Hall/Longphort
Libraries = Monastery
Though I do wonder why they couldn't have just explained it in English.
I mean Moot Hil/Law/Thing? (Really) how is a human being meant to understand that?
Which one do you usually go for first?
Are some easier to get than others at the start of the game?
I seem to recall that some need to be researched first.
My first choice for buildings, though, is usually the granary/souterrain related ones, as food is just so important early on. It really depends on faction, however. Circenn can get going on souterrains from the start, but for a faction like Mierce it might make sense to work up the Forge chain (since they have one in Staffordshire IIRC). If you're not playing in Ireland you probably won't be doing any Monastery building for a while. Etc.
So your options are dictated by what's around, and you need to be careful not to upgrade too quickly. There's a real danger in this game of building beyond your capacity to support yourself, either in terms of food cost (which buildings can incur), or gold, or some other negative.
I always go for the civic tree first. Unlocking a unit upgrade is fun, but they also drain your economy more than the 1st tier unit does. Whereas the civic technologies all strengthen your economy, allowing you to grow and upgrade buildings much faster. And the earlier you adopt them, the longer you benefit from their effect.
Especially the agriculture one is really beneficial early on as you'll be investing a lot in agricultural buildings to improve your food supply. By adopting the corresponding technologies you'll increase your income and food at the same time.
Edit: I just started a new campaign with Strat Clut, and I discovered that there is no need to dismantle a building since they begin with a level one granary already. That allows me to simply upgrade it to level 2, which is also only 4 turns, and I will be able to research Agri on my 5th turn. The only downside is that it is a little more expensive.
Although I later realised that what I probably should have done in Turn 1 is build 5 x Sword/Axe units. As you can do that in one turn playing Wessex and so unlock the Melee Research immediately. Plus the 'Warrior Society' is the final improvement of that research line, which in turn unlocks the Recruitment Civic Research. So, it actually make perfect sense to concentrate on Melee research first and give it priority.
That's interesting, and I can understand the logic of what you are saying, but how do you do that?
I've worked out how to unlock the Melee Research on Turn 1, and why iy makes sense to aim for the 'Warrior Society' as a priority to unlock Recruitment.
But I know of no way to unlock a Civic Research chain on Turn 1.
'The Dude' suggested that the way to do it was to go around and demolish all your town buildings on turn one to free up one or more Town Building slots, and then to either reconstruct what was there, or replace it with something would unlock a Civic Research Train.
I actually tried this in a test game and managed to unlock several Civic Research Chains by Turn 5. But can't see how one would do it any faster than that.
Hi!
I was just talking about you.
As I said I tried this strategy last night using a test game and managed to unlock several Civic Research Chains on Turn 5 when the replacement buildings were finished.
But what I decided I needed was a much better understanding of which buildings feel within each of the various Building Chains and i spent ages last might trying to find some sort of list or chart online that defined which was which.
Yeah, the upgraded units do have a higher cost associated with them, but then so do the buildings you'll need to build in order to unlock a civic tech. I find it easier to train 5 units in the first turn or 2 (depending on the faction & food supply) and upgrade a farm or fishing village to offset the food cost, than to start off upgrading a main building chain (which often costs food).
On the other hand, I just started a Sudreyar campaign yesterday in which I found myself upgrading Ioua's monastery immediately, so that civic tree was the first one I unlocked - probably a good thing, as IIRC the Sea-kings get potential for bad traits if they don't have a library built, and the public order was helpful once I started expanding. But Sudreyar seems like a bit of an exception, as they have a slower early game. That tier-2 monastery building cost me 15 food, effectively denying me 2 units - but I could afford to wait (and offset the cost by upgrading my fishing villages) because I made peace with the nearby highlanders and instead attacked Orkney, rather than joining them in a war against Gallgoidel.
Definitely agree about the civic trees, though - the Agriculture one is a high priority! I just find myself usually needing to build some kind of military in the first couple turns, so it's easier to start the military tech as a result of that early training.
Didz, the building type will be indicated on the building description, which you can check on the building browser if I remember right, and probably in a couple of other places. For example, you'll look at one of the red-colored buildings at the far left of the display for the buildings present in a settlement; it will have its name at the top, and then underneath will say "LAW" to tell you what type it is.
To start a civic tech, you don't need to destroy a building - you can instead upgrade the leftmost building in the "capital" of one of your provinces. For example if you're playing Sudreyar you can upgrade the monastery building on Ioua to a higher tier and start researching the library chain.
I was looking for some sort of table showing Building Chains.
What I might do then to help myself and others if try and create such a table for player reference.
https://steamcommunity.com/sharedfiles/filedetails/?id=2829777009
@CountMRVHS is perfectly correct, if you left click on an existing building it does tell you underneath the building name what chain it belongs to. Unfortunately, when you go to the building browser and click on 'All Buildings' it does give you the same information.
So, I think producing an accurate chart will either require you to build a sample of every building during game play, or at a more practical level to hack the game files and extract the information from the building tables.
Unless, of course these are the Building Chains.
https://steamcommunity.com/sharedfiles/filedetails/?id=2829779285
In which case the mystery is solved and no chart is actually needed.
My only doubt is that having gone through the entire building browser I couldn't find any mention of the Building Chains: SOUTERRAIN; LAW; THING; or MARKET HALL. Which could imply that they are not the same thing.
As for the Souterrain, that's a Circenn-only building chain. I think "Thing" would be restricted to the vikings or specifically Sea-kings. Law and Market Hall should be universal, though - but they would be in the "Great Hall" section, I think.