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DONT use any SWORD! Your sword sucks and they are freaking expensive, your main line should made of spears, get at least 6 of spearman, your king & heir in the mid-game should command some retinue spears or even elite spears. I usually get 8 spears, 4 longbow, and the rest are full melee cavs. As Welish you have the best cav in the game, your melee cav have javalin so they can win every single cav fight.
You can get 2 to 4 axe unit if you feel you are ganna fight a lot armored units like the Saxons
Yup! I've experienced good results with that mix. I'm going to tech up the cav tree and get some real charges going. This is what i'm running around with right now: https://steamcommunity.com/sharedfiles/filedetails/?id=1414123962
After the chaos I usually have really well-positioned archers ready to hit their lines from a side with the hero spearmen hanging out to absorb any stray javelin or infantry threatening my archers.
1) Solid retinue line melee, of every stripe, swordsmen, spearmen, and axemen. When fully teched up, they all come well-armored. They won't break if you use them right. Axemen are good against armored targets and in the charge, spearmen have the advantage against cavalry, and swordsmen do a lot of damage quickly against unarmored targets. Additionally, they have access to elite spearmen, which do nearly as much damage against armored targets as the axemen, better skill/morale/armor, and project a morale-raising aura. As a result, by endgame, my armies have all armored axemen, and I don't use very many spearmen, so just two of the elite spears. While swordsmen would do well against flankers and skirmishers they could catch, in the endgame, axes do just fine, in the same capacities, especially if they have room to charge. Swords have a negligable advantage in melee skill, and do just fine early-game, especially against unarmored levy trooops.
2) Best archers in the game. The levy archers (Helwyr) are at least as good as anyone else's archers in the attack. However, they do not have the longbows. Only the retinue Longbowmen have the longbows. This translates to an increase in range, giving them the longest non-artillery range in the game, and an increased missile damage, including against armored targets, unusual for regular bowmen. While crossbowmen and some skirmishers (lookin' at you, Irishmen) have better ranged armor penetration, they don't have nearly the longbow's range, fire rate, (crossbow) or ammunition carry. (javelinmen) Because the Welsh focus on archers, even their un-teched retinue and levy archers are better than most other factions', getting advantages in fire rate and accuracy.
3) Excellent elite heavy cavalry. The Uchelwr and Royal Uchelwr are dependable and capable heavy cavalry, well-armored, well armed, and, additionally, carry a number of javelins.
As Gwinedd, I generally bring my general, itself a heavy cav unit, six Mailed Welsh Axemen, two Teulu Spear Guards, four Longbowmen, two Welsh Javelinmen, three Royal Uchelwr, and two catapults.
Battle starts off with catapults and longbowmen doing as much damage as they can to the enemy's missile troops. Behind a line of axemen, with spearmen, cavalry, and javelinmen to the flanks.
Notes:
Welsh retinue swords start with very little armor, while the retinue axemen start with some. The T2 retinue swords have as much as the T1 retinue axes, and both T3s have as much as each other.
Axes are better at fighting infantry than spears, unless you go all Teulu Spear Guard, which is absurdly expensive, and is only equally as good against infantry. For holding the line, pick the axes.
You should bring one or two of the elite spears to bolster your line's morale, because your general is likely not going to be there, being cavalry.
Archer targets go artillery>javelin cavalry>crossbowmen/Irish javelinmen/enemy longbowmen>archers/everybody else's javelinmen>long axemen>cavalry>infantry. Cavalry has same algorithm, except don't bother chasing down javelin cavalry unless you have no other option, same for the long axemen, and, debatably, switching infantry and cavalry. If your spears can keep what enemy cav there is left off of your archers, go ahead and have your cav attack the rear of the enemy infantry, just don't get penned in by the enemy cav charging in after you.
You are in trouble if Viking or English infantry can break through your line before your missile troops and cavalry can support their attack. The English are your nemeses, their troops have some of the best shielding in the game, making it difficult to attack their melee troops directly with missiles.
Welsh javelinmen are decent, mobile and shielded, good for flanking attacks against infantry fighting your axemen.
Spears(x3) Swords(x3) Axes(x3) archers(x3) Cavalry(x4)
Draw the spears into a line, and activate shield castle, then press shield wall.Do the same for the swords in a different line.
Do the same for the axes in a different line.
Put the spear line in front, sword behind them and axe behind that.
Archers in front of melee.
Cav on flanks.
When the enemy engage the front, they will be skewered on spears.
When the front line begins to falter, send in the swords, wait a couple of seconds, then pull the spears behind the axes.
repeat with axes when/if swords are degraded.
If the enemy has not routed yet, you will probably lose.
I call this thing, Post roman manipular organisation
Good luck with the campaign.