Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lets say you have 8 allegiance and 4 usurper allegiance in a province it will balance out to 66% vs 33% over time.
If the influence of your King is low it will make your governers less loyal. You can increase influence by holding a feast, gaining new estates, commanding and winning battles including direct combat with your Kings' unit and having a 'correct' wife.
and yes i think your kings influence may play a part
Some characters have traits that give + Usurper Allegiance, and some + Faction Allegiance, and some characters don't have either. You need to check the character traits of all your generals and governors to see what they have.
If a governor has a Usurper trait, one thing you can do is to develop him along the Priest follower/branch as he ranks up: the first point of Priest gives +2 Faction Allegiance right out of the gate, which can help a lot, as most characters will usually only have +2 Usurper Allegiance, if they have any Usurper traits at all.
Even if a particular governor has high Usurper traits, you can move another character into the province with good Faction Allegiance as a general and he will counteract the governor's Usurper effect.
Your king will also exert more affect on Allegiance the closer he is to a province. So if a distant province is having high Usurper rate, consider moving the king closer, at least for a little while.
A general will not necessarily get Influence faster than a governor. Influence can be raised through events, as well as by holding estates.
Importantly, hanging out around certain provincial infrastructure, or lack thereof, will give traits, traits which can affect Influence and Allegiance; and since governors tend to be in the same place for much longer than generals, they can actually rack traits up faster than generals, depending on your playstyle, province setup, and the tempo of your wars.
Governors will also gain a variety of traits based how their governing is going. A governor who governs over a province that maintains good public order, and who has higher governance rank (the little quill/feather icon with the circles after it), will tend to get traits that increase Influence.
Also, when a character is made a governor, he will get +1 Influence simply by holding governorship of the province.
From what I've seen, those events tend to happen as a consequence of earlier actions you took at the family management screen. If you did the action to raise a character's loyalty, for example, and you did that by giving the character money, be prepared that in the future your leader will get a dilemma event over that character, where the leader has to choose between spending more money, or losing Influence.
Assassinations also tend to generate these types of events.
Yes and no: it depends on what tier of Influence the king has, and what his traits are.
At the highest influence levels, like 7 through 10, the king will give + Faction Allegiance: this doesn't eliminate or lower other characters' Usurper traits, nor does it give Faction traits to them; but it does give the king a larger weight in the Allegiance calculations for each province.
At the lowest Influence levels, the king will actually spread Usurper Allegiance himself.
Directly? No. Indirectly, yes, by way of conquering estates attached to some regions, and also by picking up traits from how you handle wars and battles.
I am not sure, because I haven't played as Welsh factions post patch.
I know that factions all have different mechanics that affect this type of stuff.
I have Dyflin and Mierce going right now with the patch, and there have been various missions that offer leader Influence as rewards, and mechanics like Tribute (for the Norse-Gaels) also affect Influence, indirectly.
Like I said earlier, gaining positive battle outcomes, and how you gain those outcomes, does affect Influence, but in an indirect and organic way: there doesn't seem to be an across-the-board, if-P-then-Q system, like winning 10 battles = +2 Influence, or anything like that.
I would say definitely not.
Without governors, you lose a lot of advantages, boosts to income and lowered corruption for a couple.
As I alluded to a little before, be careful with paying guys off, because it will usually come back to haunt you later.
As for other drops in Loyalty, this usually has to do with how you granted out your estates. Just giving estates in itself is not a magic bullet: other nobles can get covetous if they feel a noble didn't deserve an estate, or that type of estate, has too many, etc.
An older and more experienced noble may get a trait for -2 Loyalty because the last turn you have a younger, relatively inexperienced noble the estate instead, for example. Some nobles have traits where they always want more estates than lower ranked characters, and some value one type of estate more highly than another, for example placing more importance on Church estates than agricultural.
Before you grant estates, you need to have a good idea of what the attitudes and traits of all the nobles are, and then strategically grant them based on that knowledge.
Sometimes it's better to just not grant any estates at all until a tough time has calmed down.
Similarly, if a character keeps giving you problems, rather than sinking more estates and money into him, and generating more bad events/dilemmas for your leader, it may be better to just strip the troublemaker of his estates and let him do what he's going to do anyway, rebel, then take him out quickly and be done with him.
Extremely low Influence will cause faction wide malus to Loyalty, but generally, the way it works is relative, especially for decent king Influence (like around 6 and higher).
King Influence causes lowered Loyalty in nobles *who have higher Influence* than the king. Nobles who have more Influence than the king will get -2 Loyalry for being, "More influential than faction leader."
You can see a breakdown of a character's Loyalty rating by hovering the cursor over his Loyalty in the character details window, or the family screen.
In other words, Allegiance is a public order modifier.
If you hover the cursor over the public order number of a province, it will show you the breakdown, and you will see the modifiers. You will notice that having a significant percentage of competing allegiances to your Faction Allegiance will generate a red colored, negative modifier.
On the same note, you can boost public order in other ways, like by having a governor with traits that gives +5 public order, but you'll notice this does not change the breakdown of the negative public order modifiers for Allegiance.
So you raise public order by increasing Faction Allegiance, not the other way around. You don't get higher Faction Allegiance by having better public order, but better public order by having higher Faction Allegiance.