A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Durruti May 8, 2020 @ 7:33am
Short Kingdom Victory!!!
I wish to remind - that I - Single Player Offline, so my actual playing time is not recorded here.

Just won a Short Kingdom Victory - playing the Welsh Gwined, on Hard. It was difficult, took time, battles, & thinking.

Lots of fun.

Was able to continue the game, but after my settlements began to get raided (not occupied), just raided, by huge 18 unit armies, the fun left the arena. But! I Won. Yippee!

Comment:

Some one-settlement remnant Powers, mysteriously have the 1. Finances, & 2. Food, to field a huge stack of Troops, often with another smaller stack, as well.

History Lesson: The Roman Empire almost always OUTNUMBERED its opponents/victims. Rome had the resources to field huge armies, armies that were also well trained; and by attacking smaller Kingdoms, (one by one), prevailed. When the Roman armies were outnumbered, they mostly lost. By way of comparison, Native Americans were usually outnumbered by American Armies. When they achieved momentary numerical advantage, they won (Ask Col. Custer).

Conclusion:

This lovely game, by far the Best of the Total Wars, is a tad unbalanced. Not a game killer.

"Play the Game." - Burt Reynolds [Deliverence]
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Showing 1-12 of 12 comments
Ernavill May 10, 2020 @ 7:13am 
Simple... game mechanics.

It's a game, not a historical simulation. In order for smaller factions to pose a thread they can field big armies with far fewer resources than the player would ever be able to do. It is balanced though, because if you field an exact unit-by-unit copy of the rebel army yours will win big time. Rebel units are weaker and break quicker than the same type of unit in your army (which reflects the inexperience of rebel armies in real life).
Durruti May 10, 2020 @ 12:13pm 
Originally posted by Ernavill:
Simple... game mechanics.

It's a game, not a historical simulation. In order for smaller factions to pose a thread they can field big armies with far fewer resources than the player would ever be able to do. It is balanced though, because if you field an exact unit-by-unit copy of the rebel army yours will win big time. Rebel units are weaker and break quicker than the same type of unit in your army (which reflects the inexperience of rebel armies in real life).

I find only 2 of the 10 factions playable (on Hard), Gwined, & West Sax. Some of the others have HARD CODED rebellions - no matter how you play (the Viking Raiders in the North). Others are hopelessly surrounded & have nowhere to hide.

Its a game, as well as a historical simulation, as are most of the Avalon Hill - to computer games from 1899, to the present. No simulation can be ACCURATE; it cannot exactly duplicate HISTORY. Even Army practice drills cannot exactly resemble the real-thing, WAR.

No President after JFK can historically simulate a CONSTITUTIONAL President. Ukraine Biden vs Casino Trump cannot pass muster as even a $1 Throw Away PC Game.

Yesterday I had a whole Beach to myself. Whose complaining?
bearfieldlee May 11, 2020 @ 2:00am 
I'm glad to see that someone else agrees that this game is one of CA's best efforts. For me its a huge bonus that lots of clutter was stripped out. Its got it where it counts. Important, readable and easy to follow family management, economy management and an emphasis on winning battles through proper strategic positioning on the campaign map with attacks on supplies being fundamental.
This is all what we were asking for all along, no?
Ernavill May 11, 2020 @ 10:33am 
Originally posted by Durruti:
Originally posted by Ernavill:
Simple... game mechanics.

It's a game, not a historical simulation. In order for smaller factions to pose a thread they can field big armies with far fewer resources than the player would ever be able to do. It is balanced though, because if you field an exact unit-by-unit copy of the rebel army yours will win big time. Rebel units are weaker and break quicker than the same type of unit in your army (which reflects the inexperience of rebel armies in real life).

I find only 2 of the 10 factions playable (on Hard), Gwined, & West Sax. Some of the others have HARD CODED rebellions - no matter how you play (the Viking Raiders in the North).

No factions have hard coded rebellions; you can avoid them on any difficulty with any faction. For some factions it is more difficult than others, but it is never impossible.
Durruti May 11, 2020 @ 12:31pm 
Originally posted by Ernavill:
Originally posted by Durruti:

I find only 2 of the 10 factions playable (on Hard), Gwined, & West Sax. Some of the others have HARD CODED rebellions - no matter how you play (the Viking Raiders in the North).

No factions have hard coded rebellions; you can avoid them on any difficulty with any faction. For some factions it is more difficult than others, but it is never impossible.

You can avoid some of the rebellions & disloyalties, although at a cost $$$ which often leaves you short of cash to purchase sufficient soldiers, or constructions - needed for defense/offense. Either way, the unbalance makes the Game a chore.

Never wrote "impossible." But if it is a Chore, Work, - for me it is not a Game. These rebellions appear to inflict the Human Player more (much more) than the Computer ai player. The balance is off, and only the creators can fix, and they have left town (for another game).
Ernavill May 11, 2020 @ 12:33pm 
Hardcoded means it's impossible, as it is a scripted event, like the Viking invasions for ultimate victory, those are hardcoded to happen. They always happen without fail.
Durruti May 11, 2020 @ 1:46pm 
Originally posted by Ernavill:
Hardcoded means it's impossible, as it is a scripted event, like the Viking invasions for ultimate victory, those are hardcoded to happen. They always happen without fail.

OK! Then it is "impossible" to change/fix the Balance of Throne, without the Creators fixing their game. And since they have moved on - abandoned Throne (except to gather the profits from its sales), it is "impossible."

"Hardcoded means it's impossible, as it is a scripted event,"

In the absence of a fix -As with the Creators of Throne, I've moved on.
easytarget May 11, 2020 @ 2:06pm 
I'd say you'd be missed but I'd be lying.
Durruti May 11, 2020 @ 6:42pm 
Originally posted by easytarget:
I'd say you'd be missed but I'd be lying.

I'd say you are an ♥♥♥♥♥♥♥♥, but I'd be telling the truth.
Ernavill May 16, 2020 @ 12:34am 
Originally posted by Durruti:
Originally posted by easytarget:
I'd say you'd be missed but I'd be lying.

I'd say you are an ♥♥♥♥♥♥♥♥, but I'd be telling the truth.

Nope, you're just being an entitled little child. The game was not abandoned, it was finished. Just because you're not happy with the finished product doesn't mean the devs did anything wrong. So good luck with your next game!
easytarget May 16, 2020 @ 8:53am 
And like every 4 year old throwing a tantrum because they lack any self control he of course doesn't have the willpower to actually execute on his threat and actually do us the favor of leaving.
Last edited by easytarget; May 16, 2020 @ 8:53am
Durruti May 16, 2020 @ 8:58am 
Originally posted by easytarget:
And like every 4 year old throwing a tantrum because they lack any self control he of course doesn't have the willpower to actually execute on his threat and actually to leave.

I did leave. Went to the beach, went to work, played more UGCW, and returned to try some new approaches - on Throne. I am sure I broke some Rules - somewhere.
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Date Posted: May 8, 2020 @ 7:33am
Posts: 12