Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a game, not a historical simulation. In order for smaller factions to pose a thread they can field big armies with far fewer resources than the player would ever be able to do. It is balanced though, because if you field an exact unit-by-unit copy of the rebel army yours will win big time. Rebel units are weaker and break quicker than the same type of unit in your army (which reflects the inexperience of rebel armies in real life).
I find only 2 of the 10 factions playable (on Hard), Gwined, & West Sax. Some of the others have HARD CODED rebellions - no matter how you play (the Viking Raiders in the North). Others are hopelessly surrounded & have nowhere to hide.
Its a game, as well as a historical simulation, as are most of the Avalon Hill - to computer games from 1899, to the present. No simulation can be ACCURATE; it cannot exactly duplicate HISTORY. Even Army practice drills cannot exactly resemble the real-thing, WAR.
No President after JFK can historically simulate a CONSTITUTIONAL President. Ukraine Biden vs Casino Trump cannot pass muster as even a $1 Throw Away PC Game.
Yesterday I had a whole Beach to myself. Whose complaining?
This is all what we were asking for all along, no?
No factions have hard coded rebellions; you can avoid them on any difficulty with any faction. For some factions it is more difficult than others, but it is never impossible.
You can avoid some of the rebellions & disloyalties, although at a cost $$$ which often leaves you short of cash to purchase sufficient soldiers, or constructions - needed for defense/offense. Either way, the unbalance makes the Game a chore.
Never wrote "impossible." But if it is a Chore, Work, - for me it is not a Game. These rebellions appear to inflict the Human Player more (much more) than the Computer ai player. The balance is off, and only the creators can fix, and they have left town (for another game).
OK! Then it is "impossible" to change/fix the Balance of Throne, without the Creators fixing their game. And since they have moved on - abandoned Throne (except to gather the profits from its sales), it is "impossible."
"Hardcoded means it's impossible, as it is a scripted event,"
In the absence of a fix -As with the Creators of Throne, I've moved on.
I'd say you are an ♥♥♥♥♥♥♥♥, but I'd be telling the truth.
Nope, you're just being an entitled little child. The game was not abandoned, it was finished. Just because you're not happy with the finished product doesn't mean the devs did anything wrong. So good luck with your next game!
I did leave. Went to the beach, went to work, played more UGCW, and returned to try some new approaches - on Throne. I am sure I broke some Rules - somewhere.