A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Dizzy Ioeuy Jan 25, 2019 @ 5:24pm
Seriously, does anyone know the actual differences in Political Difficulty settings?
Anyone??? The specific differences? SUch as AI getting easier time with generals, higher thresholds for you, etc., anything??
Last edited by Dizzy Ioeuy; Jan 25, 2019 @ 5:25pm
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Jurand of Cracow Jan 26, 2019 @ 12:50am 
I've noticed only initial loyalty lowered.

The Political Difficulty is visible once you've get a new king with low influence: your kingdom may come apart (what happened to me).

Besides, I'm yet to see any real impact of the Estates besides buffing up the King and placating the nobles - but only if they demand it. They're thought to be modified by the CA but I fail to notice.
Scorch Jan 26, 2019 @ 4:11am 
Estates give different type of bonuses depending on the personality of the person receiving it - it may be additional food, or healing multiplier or etc.
The more you buff the political slider the more often you get political things happening to you.
Dizzy Ioeuy Jan 26, 2019 @ 2:36pm 
Such as more events, etc.?

Hm. I wish CA would just be open about this sort of stuff- there's no reason to hide game mechanics in game design.
Originally posted by Dizzy Ioeuy:
Anyone??? The specific differences? SUch as AI getting easier time with generals, higher thresholds for you, etc., anything??

If someone was to make a list of every single modifier, event and value that changes, and what they are for each difficulty, you'd need a whole couple thread pages worth of posts to list them all.

I'd say just play at the difficulty you think you can handle. If you always play TW at Normal, for example, then just put it on Normal, and don't worry about it.

You could also download Packfile Manager and just look at all the relevant data in the Thrones folders.

Dizzy Ioeuy Jan 26, 2019 @ 8:22pm 
those are excuses. it's one of *3* settings in the game with about 4 settings to each one. A simple define of the differences would be simple to write up.

and of course we can always mod, or examine files, etc... it doesn't excuse poor game design. period. let the players in on the main variables.
Mile pro Libertate Jan 26, 2019 @ 11:44pm 
Originally posted by Dizzy Ioeuy:
those are excuses. it's one of *3* settings in the game with about 4 settings to each one. A simple define of the differences would be simple to write up.

and of course we can always mod, or examine files, etc... it doesn't excuse poor game design. period. let the players in on the main variables.
I don't know what the four settings would be. If you're referring to Loyalty, Influence, etc. those aren't things they have a setting to them, like a value, 1 to 10, or something like that. They are just headers for a whole set of sub-mechanics and systems.

A) They could have a tooltip that says "Politics slider adjusts the political mechanics," but that is pretty obvious.

B) If they listed what all the political mechanics are, and what they all do, then there wouldn't be any need for a tutorial/advisor when you're actually playing, or the TW Academy: the difficulty description would be the tutorial. Plus the tooltip would need to be like 7,000 words lol.

C) If it said something like "higher difficulty makes it harder to keep your guys loyal, makes your leader's influence rating more critical, etc." then people would either say "duh," like with "A," or they'd say "how?" and you're left with "B" again.
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Date Posted: Jan 25, 2019 @ 5:24pm
Posts: 6