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The Political Difficulty is visible once you've get a new king with low influence: your kingdom may come apart (what happened to me).
Besides, I'm yet to see any real impact of the Estates besides buffing up the King and placating the nobles - but only if they demand it. They're thought to be modified by the CA but I fail to notice.
The more you buff the political slider the more often you get political things happening to you.
Hm. I wish CA would just be open about this sort of stuff- there's no reason to hide game mechanics in game design.
If someone was to make a list of every single modifier, event and value that changes, and what they are for each difficulty, you'd need a whole couple thread pages worth of posts to list them all.
I'd say just play at the difficulty you think you can handle. If you always play TW at Normal, for example, then just put it on Normal, and don't worry about it.
You could also download Packfile Manager and just look at all the relevant data in the Thrones folders.
and of course we can always mod, or examine files, etc... it doesn't excuse poor game design. period. let the players in on the main variables.
A) They could have a tooltip that says "Politics slider adjusts the political mechanics," but that is pretty obvious.
B) If they listed what all the political mechanics are, and what they all do, then there wouldn't be any need for a tutorial/advisor when you're actually playing, or the TW Academy: the difficulty description would be the tutorial. Plus the tooltip would need to be like 7,000 words lol.
C) If it said something like "higher difficulty makes it harder to keep your guys loyal, makes your leader's influence rating more critical, etc." then people would either say "duh," like with "A," or they'd say "how?" and you're left with "B" again.