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Seems like a shame, b3cause some of the maps in this are huge, detailed and relatively well pathed... I expect they are incredible for PvP.
Everything related to land battles is awesome. I would probably pay 20-25 euros only for the battles, but I wouldn't pay even 5 for campaign. Again I respect those people who gladly pays only for campaign, but is understandable that a poor campaign such this keep most players away because, as you said, they are mostly singleplayed oriented.
I gotta be honest, I'm never exactly thrilled with most TW battle maps. It's largely flat and featureless save maybe a few trees. I'm from a place that has lots of creeks, ravines, hills that are almost cliffs, forests thicker than amazonian jungles, and being ex infantry, my instinct is to flee into the wood line and exploit every bit of cover and concealment possible, giving me maximum advantage. Field battles on generic maps always feels.... bad, especially when I am on the defensive on a map as flat as Kansas and just outside of the boundaries is a damn hill that fits my specifications exactly. Just feels like too many past CA programmers grew up in the flattest, most featureless places in the world.
If I thought they put even a quarter of the thought and attention into these battle maps as they do the city maps, I would be excited to play (and likely have my butt repeatedly handed to me). Just.... this isn't a ToB issue alone for me. It is all TW games. Yeah, I can imagine many arguments for flat and featureless is better for fair gameplay and ease of pumping out more maps but..... give me a welsh mountain creekbed covered in foliage to fight in, or severely broken terrain, or anything.... other than cruelly unimaginative flatness. Again, not a ToB complaint, is a general TW complaint, I do love many of the city maps, best ever made for the series. I just don't like the fact I have way more awesome battle terrain a 5 minute walk away where a mountain stream is than I can find on any of the games.
And absolutely yes about the complexity and size of the battle maps in this game compared to the lack luster maps of TW Warhammer. I really wish Warhammer I and II gave us enough room to manuever and had at least half of the battle map size that this does.
If you never tried multiplayer you probably should do it. I think is almost impossible lo learn battle dinamics playing against ai. Of corse I use to enjoy TW campaigns (mostly at other titles) and sometimes I play defensive against ai and just enjoy watching beautiful battle graphics (at this title are awesome with reduced distance between soldiers).
Both are fun. The difference is that when you have played a lot of campaigns across TW titles you will sometimes get bored, but any new opponent at multiplayers means a new challenge.
Personally I think there is nothing more incentive and stimulating than playing agaisnt another human.
And not counting dlc's (which represent a new payment) and mods (which don't depend on CA)
Multiplayer is the only thing that can keep game's community alive (I not only talking about TW) over the years.