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I think the issue people have with games nowadays is they fail to immerse themselves, instead trying to meta game it which sucks away so much fun
I vassled Strat Clut and now I am all the way down in London (due to the stone of destiny)
Its not impossible.
I am not sure but I think siding with the defending vassal will not give trechery.
I also built an army for raiding.
This seems to be working so far, with the raiding party side-stepping the major stacks and sacking enemy settlemets.
It's defintely not a "Normal" difficulty campaign, though.
Then I played a new game but broke an alliance so as to not be at war with every neighbour and that allowed me to build up. It was nice to finally be able to focus on the Vikings to the north and not have Northleode coming at me from the south at the same time.
northumbvria is my allie with -350 but has a -650 hate hard on for the anglos so they just hate me less i guess.
I totally confirm that ponce you kill the Vikings in the north you just steamroll south.
Currntly my border is at Manchester. I also took Dublins island state and eliminated then, Strat Clut, Northrumbia and all the minor factions i came across on my way to Manchester.
In the same time i landed in South England and now i prepare to attack Wessex from two sides.
I currently run 6 full stacks, 4 are taking new lands and 2 are left behind for defense vs various viking invasion fleets.
As economy goes it stops being a problem just like public order when you become Alba.
The difficulty rating reflects the initial conditions, the difficulty at early game.
Because of the sandbox aspect to the campaign, this can change very quickly though, as quick as the second or third turn.
If you're Wessex, for example, you can make a huge mess for yourself if you declare war on everyone in the first couple turns, even though on paper Wessex should be a very easy playthrough.
The factions rated as "Normal" do not have a starting situation prejudiced to being very easy, or difficult: they basically sit in the middle of the two, with numerous options available to the player. A "normal" faction can suffer then from the "problem of choice." Because their options are more diverse and their potential strategies more open ended, a player can get the faction into a really bad situation very quickly without necessarily realizing it, until the repercussions of the decisions, made in around the first 20 turns, all start bearing fruit; in other words, you reap what you sow.
"Hard" factions can often be easier for players to actually play, because although the initial conditions may be more stifling, the player doesn't have to confront that problem of choice: their enemies are clear, the primary threat is the primary threat; you go and deal with it.
With "Normal" factions, it's easier to be mistaken, to think a faction you shouldn't actual even be warring with is the primary threat, and to take what is going to turn into the primary threat as an ally or neutral, and then this reality comes back and bites you.
Circenn was by far the easiest campaign i have played so far.
I started Northumbria and its harder.