A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Balueboy May 3, 2018 @ 1:20am
3072mb max video memory
For attilia you could only have 3072mb for max video memory used. im looking in the graphics menu in britannia, and its showing 3072 mb as max video memory again. Is britannia not able to use more video memory like warhammer.
Originally posted by CA Grace:
Originally posted by Elich:
In your game appdata folder theres preferences.script and you can set gfx_video_memory 0 to -1 and it shows 4GB

This doesn't actually do anything - it'll still be capped at 3.5.

There' is some confusion with the system requirements of Thrones of Britannia. \the GPU VRAM value doesn’t change above 3.5Gb.  The reasoning for this is that the Attila engine, from which Thrones is based on, is a 32-bit application.

However, the engine is Large Address Aware – which essentially means that it can allocate more memory than the standard 32-bit limitations.

The Dev team has worked hard on performance and optimisation for Thrones, and as such it should never need to use more than 3.5GB of VRAM.
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Showing 1-13 of 13 comments
hiGh May 3, 2018 @ 1:21am 
Just tick the unlimited video memory in the graphics section.
Elich May 3, 2018 @ 1:23am 
In your game appdata folder theres preferences.script and you can set gfx_video_memory 0 to -1 and it shows 4GB
Last edited by Elich; May 3, 2018 @ 1:23am
The author of this thread has indicated that this post answers the original topic.
CA Grace May 3, 2018 @ 1:25am 
Originally posted by Elich:
In your game appdata folder theres preferences.script and you can set gfx_video_memory 0 to -1 and it shows 4GB

This doesn't actually do anything - it'll still be capped at 3.5.

There' is some confusion with the system requirements of Thrones of Britannia. \the GPU VRAM value doesn’t change above 3.5Gb.  The reasoning for this is that the Attila engine, from which Thrones is based on, is a 32-bit application.

However, the engine is Large Address Aware – which essentially means that it can allocate more memory than the standard 32-bit limitations.

The Dev team has worked hard on performance and optimisation for Thrones, and as such it should never need to use more than 3.5GB of VRAM.
Elich May 3, 2018 @ 1:29am 
Originally posted by CA Grace:
Originally posted by Elich:
In your game appdata folder theres preferences.script and you can set gfx_video_memory 0 to -1 and it shows 4GB

This doesn't actually do anything - it'll still be capped at 3.5.

There' is some confusion with the system requirements of Thrones of Britannia. \the GPU VRAM value doesn’t change above 3.5Gb.  The reasoning for this is that the Attila engine, from which Thrones is based on, is a 32-bit application.

However, the engine is Large Address Aware – which essentially means that it can allocate more memory than the standard 32-bit limitations.

The Dev team has worked hard on performance and optimisation for Thrones, and as such it should never need to use more than 3.5GB of VRAM.
Thanks for clearing this up.
riverreveal666 May 3, 2018 @ 1:36am 
Originally posted by hiGh:
Just tick the unlimited video memory in the graphics section.


Should I do this as I have a 1070?

Laelys May 3, 2018 @ 1:49am 
set gfx_video_memory 0 ----> -2000
What I find a bit strange is, that when I run Attila with DirectX 11, 0 in the video memory line in my script, the game will report 3 gigs of RAM in the graphics settings. When I then run it with Open GL (with the same setting of 0 in the video memory line in my script) it now reports 4 gigs of RAM in the graphics settings. I know, I know that it will not affect anything in the game. Writing -536870912 will, of course, (with DirectX) report 3,5 gigs of RAM and (I know, I know - it will also not do anything for the game. ;)
AnΩther Ωne Aug 23, 2019 @ 12:16pm 
Originally posted by CA Grace:
Originally posted by Elich:
In your game appdata folder theres preferences.script and you can set gfx_video_memory 0 to -1 and it shows 4GB

This doesn't actually do anything - it'll still be capped at 3.5.

There' is some confusion with the system requirements of Thrones of Britannia. \the GPU VRAM value doesn’t change above 3.5Gb.  The reasoning for this is that the Attila engine, from which Thrones is based on, is a 32-bit application.

However, the engine is Large Address Aware – which essentially means that it can allocate more memory than the standard 32-bit limitations.

The Dev team has worked hard on performance and optimisation for Thrones, and as such it should never need to use more than 3.5GB of VRAM.

That's really cool that dev team has worked hard on performance and optimisation for Thrones, but what about Attila? I can hardly play it on my RTX 2080s (2k).
Originally posted by AnΩther Ωne:
Originally posted by CA Grace:

This doesn't actually do anything - it'll still be capped at 3.5.

There' is some confusion with the system requirements of Thrones of Britannia. \the GPU VRAM value doesn’t change above 3.5Gb.  The reasoning for this is that the Attila engine, from which Thrones is based on, is a 32-bit application.

However, the engine is Large Address Aware – which essentially means that it can allocate more memory than the standard 32-bit limitations.

The Dev team has worked hard on performance and optimisation for Thrones, and as such it should never need to use more than 3.5GB of VRAM.

That's really cool that dev team has worked hard on performance and optimisation for Thrones, but what about Attila? I can hardly play it on my RTX 2080s (2k).
Attila doesn't have large address aware, and on top of that, it has some very heavy shader scripts and tons of geometry going on with the unit and map models, so it runs like a stuffed pig.

No matter what vid card you have, the bottlneck for Attila is the CPU, because the vid card will only render what is supposed to happen on screen as fast as the CPU can feed the relevant data to it, which means the pathfinding, physics modeling, and AI scripts, which run through a single thread, which means heavy slowdown without having massive IPC potential on your CPU.

To get Attila to run maxed at smooth and high frames, you need a high end CPU running high clocks, like 5ghz i5 or i7.

AnΩther Ωne Aug 24, 2019 @ 1:59am 
:(
Thanks for your comment, Mile pro Libertate
Gollum Jan 25, 2020 @ 9:16pm 
Hi! I've just install TW: TB but i have some tearing issues, v-sync is activated and help some, without it tearing goes craaazy, someone have the same problems?
Dizzy Ioeuy Jan 27, 2020 @ 12:02am 
check that your video card settings aren't set to override game settings.
Bishop-Six Jan 28, 2020 @ 5:42am 
Originally posted by Gollum:
Hi! I've just install TW: TB but i have some tearing issues, v-sync is activated and help some, without it tearing goes craaazy, someone have the same problems?

Try changing full screen mode / windowed mode and see if its making a difference.

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Date Posted: May 3, 2018 @ 1:20am
Posts: 13