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A lot will just depend on whether SE2 ends up just being a higher res version of SE's empty gameplay, and whether EVO gets in gear and releases survival and such anytime soon.
It seems like this will be the case. That's all that I've ever seen on Marek's blog while they've been working on the new engine. Lots of improvements to building and the way the building grid works, faster physics but absolutely nothing about the "game" part of it.
Rofl.
SE2 will have 25 cm blocks and I don't yet know if you'll be able to mix big & small ones - Last time I played, you either built a big grid or a small grid ship.
EVO's smallest block size is 12.5 cm, but if you count the half & quarter height ones, you can make certain detail at 6.25 or 3.125 cm.
SE only has mechs IF you add scripts that can so-so handle the controls, but it'll fall apart due to clang if you try to use it for anything serious, and it will still barely be able to move.
EVO has mechs anyone can build, AND they're valid combat / survival tools.
SE has a couple of planets.
EVO has an entire galaxy. Planets feel larger as well.
SE has a generic rifle.
EVO lets you build custom handheld weapons.
I guess what EVO doesn't have is wolves that continously spawn on the horizon, rush your belongings in a straight line, and bite at metal blocks.
While some form of life might be nice eventually, I'm better off without it if they're that poorly made.
Edit:
EVO also doesn't have your vehicles explode if you try to drive above the speed of a brisk walk or land with less than absolute tenderness. Maybe the guys at Keen haven't figured it out yet, but Speed = Fun.
Gravity is discounted, being unnecessary calculations for starships. The rest is not true.
For starters, these "hot air balloons" can reach speeds magnitudes greater than what's possible in even SE2, and momentum affects both. SEVO is merely more player friendly about manouvering thrusters, which is a great thing.
All this is pointless comparison anyway, because SE ships explode from looking at them funny, well before flying becomes a concern.
If anyone has 5 minutes to spare, I believe it perfectly describes just what kind of game is the SE series;
This is their company's core business model.
SE2 is going to show up with a bunch of promised features "still in progress" but instead of adding those you'll get a steady trickle of other unrelated features for the next 6 years until SE3.
No one cares
They're 2 different games
And frankly, as a SE fan .. SE2 is currently a dissapointment
Looks cool, but it's just the same BS.
Evo is pretty much a rebirth of Interstellar RIFT, in fact I'm pretty sure one of the devs is helping with this game.