Starship EVO

Starship EVO

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XLjedi Sep 26, 2020 @ 11:36am
Editor Tutorial
Stumbling my way thru this tutorial (at least it has one!)

I am at the point where I have a wedge. Two critical bits of info are not readily apparent.

1) Managed to figure out how to rotate a wedge with R, but I don't know which key would rotate it as if the wedge was attaching to the bottom of a block as opposed to the top?

2) It seems that I clicked a button when I should not have (RMB) and deleted some things I should not have deleted. Is there an undo/redo button?

Additionally, I fear there may be no symmetry modes? Please tell me there is some sort of symmetry/mirror modes.
Last edited by XLjedi; Sep 26, 2020 @ 11:38am
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Showing 1-15 of 31 comments
Evil_Doc Sep 26, 2020 @ 11:04pm 
There is a tool for symmetry mode, yes. But I believe right now it's only for a single axis....
AlienXtream Sep 27, 2020 @ 12:27am 
symmetry is indeed single axis at the moment. its also a tad buggy still. also it does not mirror child grids (custom doors, turrets, etc).

more intuitive and flexible rotation tools are also something tsuna mentioned once.

undo is not available unfortunately so make sure to save before and after major changes or periodically. a rework of deleting to have a selection box and a confirmation method (hold RMB 1sec sorta thing. annoying if deleting a lot but better than deleting what you didnt want to. longer timer for things with child grids) would be nice

XLjedi Sep 27, 2020 @ 3:54am 
There are other creative building games (and applications) that use RMB to display properties or help menus. I'm prone to my learned mouse behaviors and end up deleting things, when I'm trying to query what their purpose is? This is problematic, particularly if there is no Undo/Redo ability. I would prefer if there was a more deliberate mode that has to turned ON before I start deleting things.

Glad to hear a symmetry mode exists. One axis is fine, if I can control which one it is? Otherwise I'll just have to make sure I build on the correct orientation so I can utilize the correct lateral axis. How do you get the symmetry mode to be active?

So back to rotation... how do I change the rotation axis?

Also can you confirm it's possible to save/recall a craft design?
Last edited by XLjedi; Sep 27, 2020 @ 4:01am
AlienXtream Sep 27, 2020 @ 6:09am 
first, the RMB menu thing. rarely in games does it do this. its also the same in SE creative mode, minecraft (though place and break are the other way around so less of a headache) and many many other games. if you are meaning in general on computers then yes, it does tend to do that but this isnt a CAD program, its a space game so the same rules dont have to apply. also, you are the only one that seems to have expressed having this problem. im not saying its just you but that it seems like very few would agree with you. either way i think you can rebind the LMB and RMB buttons to be reversed so LMB deletes. same general issue i suppose...

symmetry can be set with the symmetry tool (tools tab). i think the tools tab should be removed in favour of a PIE menu similar to what MMB does. also more MMB functionality would be nice if your reading this Tsuna ;P

Q/E rotates blocks. afaik its all local Z only with a couple exceptions like the canopy.

saving/loading blueprints is also easy. to save open your inventory and on the right there is a panel that shows the last grid you built on. wont be there if there is no active grid. saving is done from there by exporting. you can upload to to the workshop or make a local save. removing unwanted grids is also done from here as well as admin repair. loading a saved blueprint is done by activating (f) on the starter block. it WILL override any and all structures already part of that starter block's grid. also, if the blueprint does not have a starter block in it then it will also be gone when loaded.
Last edited by AlienXtream; Sep 27, 2020 @ 6:11am
XLjedi Sep 27, 2020 @ 6:32am 
Most games with dedicated sandbox editors, you would have to activate a deletion/eraser mode. RMB is a poor choice for the reasons I gave. Too easy to accidentally delete things...

You have people on other threads asking for a "craft lock" capability so they don't accidentally delete blocks on their craft. I'm not alone here.

I *might* be more agreeable to the RMB deletion choice if Ctrl-Z could simply undo the action. I still don't like the UI design choice though it defies the common usage. Not limited to applications either... strategy games often use RMB to display unit info. It's pretty common in both apps and games. As I type this response in Steam an RMB click displays a context menu! We are repetitively trained in the usage of RMB to display info/menus across a wide spectrum of games and apps.

"Q/E rotates blocks. afaik its all local Z only with a couple exceptions like the canopy."
I'm afraid this will be the deal killer for me.

Will continue to follow development here, but going to have to punch refund on this one before I have too much time logged/elapsed. ...at least until I hear the editor is usable.


Last edited by XLjedi; Sep 27, 2020 @ 6:59am
AlienXtream Sep 27, 2020 @ 3:48pm 
hey, no worries man. it aint easy developing games and it takes awhile to get things running fluidly and as intuitive as possible. its still early days for this game. im glad to here you are not writing off the game yet and that you are willing to come back at a later date once improvements have been made :)
Geck0 Sep 27, 2020 @ 4:17pm 
Yeah both my friend and I chuffed the tutorial and accidentally deleted the floor where the brick space is.
XLjedi Sep 27, 2020 @ 4:33pm 
Originally posted by AlienXtream:
hey, no worries man. it aint easy developing games and it takes awhile to get things running fluidly and as intuitive as possible. its still early days for this game. im glad to here you are not writing off the game yet and that you are willing to come back at a later date once improvements have been made :)

Might still hold out for a bit... the game seems like it has a lot of potential. I just can't really invest any time in craft creation if I can't rotate the wedges/pyramids in a way that makes sense. ...and of course, deleting things all over the place. LOL
Nightwalker May 19, 2021 @ 10:04pm 
Originally posted by Geck0:
Yeah both my friend and I chuffed the tutorial and accidentally deleted the floor where the brick space is.
...and that is when I got pissed enough with the game to get a refund. I don't see any bugfixes that resolve this or make any improvements on the tutorial since.
TIKI May 20, 2021 @ 6:43am 
wow
accidentally deleting the floor isn't a bug, its a good lesson on how not to ♥♥♥♥ up, at least for me it was. the tutorial is kinda useless, you could have just walked outside or idk turned on your jetpack and flew through the tutorial
Nightwalker May 20, 2021 @ 10:58am 
Originally posted by TIKI:
wow
accidentally deleting the floor isn't a bug, its a good lesson on how not to ♥♥♥♥ up, at least for me it was. the tutorial is kinda useless, you could have just walked outside or idk turned on your jetpack and flew through the tutorial

That depends on what floor you delete. In my case I fell though the floor and using a jetpack didn't help, and there was no obvious way to restart the tutorial. In any case, the structure should have been protected from being deleted and more work put into the tutorial and build controls. With the other game quirks, making it so easy to delete a floor without any kind of warning pretty much exceeded my patients for this game. This is the only building game with a tutorial that didn't have a restricted build area.

The game looks promising, but I'm not going to touch it again in its current state. There were far too many issues, and that was the last straw for me.
XLjedi May 24, 2021 @ 3:31am 
I see people are still deleting things unintentionally with the poor design choice of RMB click. This makes no sense... RMB clicks are for querying properties and pulling up context menus, not permanent deletion!

I will continue to stay away...
TIKI May 24, 2021 @ 6:36am 
you could also so just you know, rebind your keys
Indrasil May 26, 2021 @ 4:06am 
RMB is the standard button to delete blocks in FPP building games like Minecraft or SE. So you have to realise that YOU have to change the keybinds in the menu for your preferred ones, instead of the game doing it for you.

I do agree on the point that the tutorial area should be indestructible though, except maybe for a small area where deleting blocks would serve an educational purpose as part of the tutorial.
XLjedi May 26, 2021 @ 4:38am 
Do you have an Undo feature yet? ...the last time I played (September) there was no Undo, and I don't recall that we could change the keybinding. So that part might be new? Else someone woulda mentioned it the last time I posted.

Is rotation working in all directions now? ...like I want to attach a wedge inverted to the bottom of something?

Perhaps some improvements have been made. :KOh:
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Date Posted: Sep 26, 2020 @ 11:36am
Posts: 31