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I found it particularly annoying that any number of decisions could be either Open Palm or Closed Fist depending on a particular player's perspective but were forced into being one or the other no matter your personal perspective.
I don't know for sure but there may be a cheat or something that will allow you to choose what philosophy you adhere to and ignore the developer's restrictions (though you will still need to do some Closed Fist stuff to get specific styles).
This game is one example but here's another: MASS EFFECT.
Renegade actions are just more you being '♥♥♥♥ Shepherd' if not out and out evil WITH said actions actually damaging that character's appearance if they decide to be a ♥♥♥♥. Granted I would say 'Shut up reporter and ♥♥♥♥ YOU in particular Council.' but while it IS one of their more subtle works, they still cannot help themselves as some decisions are somewhat evil while not giving you anything really meaningful. Meanwhile Paragon just make you 'Jesus Shepherd' AND gives more lasting rewards.
If I wanted Blatant Good/Evil Choices then I'd play a game with that kind of choice *Hell KotOR 2 is AMAZING and manages to have good and evil choices WHILE still allowing a sort of feeling of moral greyness *IN STAR WARS OF ALL THINGS.**
Jade Empire, though? They present the Open Palm/Closed fist as "Coddling the weak versus using hardship to encourage growth." But some of the Closed Fist actions aren't even close to being that, and are just plain dickish for the hell of it - things like the medicine for Khanna near the start of the game. Paying extra for the stuff that won't leave her permanently crippled is open palm, and just tricking her into permanent injury is closed fist? How is that supposed to encourage growth?
There's not only zero subtlety or nuance, but... it's just... kind of bad.
Its kind of why I want a sequel made *Though since Bioware belongs to EA it ain't happening unless a fan is able to aquire that kind of permission.* So that there can be a proper 2 types of scales which would help Bioware cope with its need for blatant good and evil choices. *G/E Scale *Going Up to represent Moral High Ground and Down for falling into Evil* and OP/CF Scale *Left and Right like a set of scales** Thus allowing nuance and also keeping true to the principle.
Why do I say this? Well CF is mentioned to be more cold pragmatism but half the choices were made out as just you being a ♥♥♥♥. While OP is MEANT to be the helping of people to a fault but instead its you being a goody goody two-shoes. And Sun Li is meant to be OP worn down over time to being selfish and under a delusion of what he does being for 'The Greater Good' While Black Whirlwind is Closed Fist YET he is quite personable and understands his own problems.