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All of these are valid points, many of which we brought up during development! We couldn’t or decided not to do them for one reason or another. I personally would have absolutely loved to have had a dynamic split screen that does all you’ve described. Unfortunately it was too complicated to program that into Unreal, which has a locked viewport rendering system out of the box. We simply didn’t have the time or people to do it.
2 will be fixed in a patch; 3/4 also sound like a bugs and I’ll make sure we have them tracked in our bug list.
Thank you for giving us your feedback, and for playing!
Andres