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Consider that players can explore to the opposite sides of the map from each other, or during jumping puzzles they can wind up moving much faster or slower than each other. Due to the design of the game and the verticality of some of our levels, having both characters on the screen would have been a bad design call. Trust us, we tried it, and really wanted it to work, but it did not fit our level design.
When making a game you have to make some compromises, and sometimes they kind of suck. But it’ll be better for the game in the end.
Andres
Gauntlet Legends Slayer edition ??? Helldiver ??? Magicka ??? Trine ???
then why does it work in these games ???
I'm sorry but it doesn't sound plausible to me. I could name so many other titles where it works great. you should really think again about the possibility to give the player ...
Or do all gamers who want to enjoy the oversized monitors have to buy ???
Can't really be the plan ... Please keep working on it you can do it, I'm sure ...
The game is really great ... my wife and I love it.
with best regards IIIKORNIII
So yeah, Genesis actually done camera right
Being locked into the same place when you play with other people is just stupid.
The camera Dark Siders has is just good as it is. It would suck if players couldn't take separated ways.
This only could be better with a dynamic camera (Divinity 2 / Renegades).
The game would be definitely worse without split screen.