Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Initially it was the guy asking for an option to not use splitscreen when playing co-op through remote play. remote play is offered by steam, one person can play on another screen via broadcasting while you play on your PC, that way, each person would have a full screen by themselves and that's not what happens. I said that even when playing co-op on the same screen, it shouldn't split at all as the game is isometric and we have examples of that working in other games with similar camera perspective. The third guy agreed with me and you came in totally oblivious.
Hope I could help. =D
In this case, this steam feature is working as intended ?
You're right, that's how it works, steam remote play works as intended, the thing is, could the devs do something to change that when remote playing? And to be fair, I think this is quite hard to do, but if the game regardless of remote play, shared the same screen for both players when playing on the same screen, that would be the solution.
If players wanted a full screen, then it is called Multiplayer and it -as we all know- requires two copies of the game.
"And to be fair, I think this is quite hard to do, but if the game regardless of remote play, shared the same screen for both players when playing on the same screen, that would be the solution."
I do not understand this? The game isn't sharing the same screen for both players?
Or you mean the removal of split-screen, so the camera always gets centered among the players, like in Helldivers / Gauntlet / Forced ?
I think, for local couch, it is great that you can go in separate ways, but the invention of the RENEGADE OPS (or divinity original sin 2, but it is less dynamic) style of split-screen would be very optional.
Yes, that's what I mean. The game could split the screen should one of the players astray too far away. Having split screen when next to one another is kind of pointless and hurts the overall view of combat since you see basically the same image doubled. It's not like an fps that each player has a specific field of view.
It would be great.
Yeah, you got the point.
This game is great but there are a few things I would change personally. The split screen is one of them, the other I have already mentioned in other posts but, it would be the removal of story bits when going back to prior levels to collect things you missed, that way the game would feel like a hub based metroidvania. The way I would do it would be to place a free play option when choosing the level, that way you could easily get in, get what you missed and get out with the game acknowledging what you've done on the level the first time through only respawaing a few enemies so you don't get bored. If you want to replay the entire level, then you can pick a replay level option to go for achievements like completing all chapters on apocalyptic mode.
Devs, think of the possibilities, let's say you realese a 4 chapter dlc with death and Fury, if you have the free play option, those other characters would be able to go through any level of the game thus increasing replayability. Those chapter could be just small sand boxes.
We shouldn't be able to see the cutscenes again and again. It makes the ability to go back finished levels weird.
Also, I saw it in a different game that, you finish levels for each difficulty. And I think, it was great.
So, you play on normal 5 maps, you have this 5 maps finished only on normal.
When you change to hard, you start it from 1. You play it till 7, then you change back to normal, you start from 6.
I liked this idea a lot.
Of course, you always brought your actual character to different difficulties. So it made sense to play through normal to get ready for hard when you start over.
Oh, I mentioned the 4 player coop in another post, but it won't do like that, as there are puzzles in the game, and Fury and Death should posses different kind of abilities.. So they couldn't play through the levels.
The only option would be to re-work the maps, so they could be played through without puzzles. And I believe, poor devs have more trouble now than re-working almost all of the maps.
Even if we do not count the secrets, the campaign has plenty of puzzles to solve in order to proceed. So Fury and Death has no chance to finish the base campaign like that.
That's why I presented the free play option where your campaign progress is acknowledged, that means puzzles have already been solved and you would just roam around with two of the four characters. If you want to really replay the chapter with story bits and all you could only use the characters intended for that chapter by selecting the replay chapter option.
Thanks for the feedback about these features. We absolutely agree - it would be awesome to have a dynamic split screen that disappears when you get close to each other and reappears when you walk away from each other. It would also be really nice when you go back to a level that the story does not re-play if you’ve already done it.
Unfortunately, both of these are extremely complex to do.
Unreal doesn’t have support for that kind of split screen tech, and it would have taken our devs a long time to develop it. We were considering this for a while not to mention that we had a lot of problems with it when designing it on paper that interfered pretty heavily with the game’s design.
You may also notice that even very big budget games like DMC5 do not support playing a level without story content in it, because pulling the story out is a Herculean amount of work; the cutscenes and story events are built into the level flow. It it possible? Yes. But not a sensible amount of work. It would probably be much more reasonable for us to consider different ways of making story content more easily manually skippable than trying to remove it outright when you play a level again.
Again, thank you for posting; we do read all your feedback, and we’re happy you enjoy the game to the point that you’re thinking about it as much as we do!
Andres